diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/scene/integrator.h | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/integrator.h')
-rw-r--r-- | intern/cycles/scene/integrator.h | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/intern/cycles/scene/integrator.h b/intern/cycles/scene/integrator.h new file mode 100644 index 00000000000..468971986c5 --- /dev/null +++ b/intern/cycles/scene/integrator.h @@ -0,0 +1,113 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __INTEGRATOR_H__ +#define __INTEGRATOR_H__ + +#include "kernel/kernel_types.h" + +#include "device/device_denoise.h" /* For the parameters and type enum. */ +#include "graph/node.h" +#include "integrator/adaptive_sampling.h" + +CCL_NAMESPACE_BEGIN + +class Device; +class DeviceScene; +class Scene; + +class Integrator : public Node { + public: + NODE_DECLARE + + NODE_SOCKET_API(int, min_bounce) + NODE_SOCKET_API(int, max_bounce) + + NODE_SOCKET_API(int, max_diffuse_bounce) + NODE_SOCKET_API(int, max_glossy_bounce) + NODE_SOCKET_API(int, max_transmission_bounce) + NODE_SOCKET_API(int, max_volume_bounce) + + NODE_SOCKET_API(int, transparent_min_bounce) + NODE_SOCKET_API(int, transparent_max_bounce) + + NODE_SOCKET_API(int, ao_bounces) + NODE_SOCKET_API(float, ao_factor) + NODE_SOCKET_API(float, ao_distance) + NODE_SOCKET_API(float, ao_additive_factor) + + NODE_SOCKET_API(int, volume_max_steps) + NODE_SOCKET_API(float, volume_step_rate) + + NODE_SOCKET_API(bool, caustics_reflective) + NODE_SOCKET_API(bool, caustics_refractive) + NODE_SOCKET_API(float, filter_glossy) + + NODE_SOCKET_API(int, seed) + + NODE_SOCKET_API(float, sample_clamp_direct) + NODE_SOCKET_API(float, sample_clamp_indirect) + NODE_SOCKET_API(bool, motion_blur) + + /* Maximum number of samples, beyond which we are likely to run into + * precision issues for sampling patterns. */ + static const int MAX_SAMPLES = (1 << 24); + + NODE_SOCKET_API(int, aa_samples) + NODE_SOCKET_API(int, start_sample) + + NODE_SOCKET_API(float, light_sampling_threshold) + + NODE_SOCKET_API(bool, use_adaptive_sampling) + NODE_SOCKET_API(int, adaptive_min_samples) + NODE_SOCKET_API(float, adaptive_threshold) + + NODE_SOCKET_API(SamplingPattern, sampling_pattern) + + NODE_SOCKET_API(bool, use_denoise); + NODE_SOCKET_API(DenoiserType, denoiser_type); + NODE_SOCKET_API(int, denoise_start_sample); + NODE_SOCKET_API(bool, use_denoise_pass_albedo); + NODE_SOCKET_API(bool, use_denoise_pass_normal); + NODE_SOCKET_API(DenoiserPrefilter, denoiser_prefilter); + + enum : uint32_t { + AO_PASS_MODIFIED = (1 << 0), + OBJECT_MANAGER = (1 << 1), + + /* tag everything in the manager for an update */ + UPDATE_ALL = ~0u, + + UPDATE_NONE = 0u, + }; + + Integrator(); + ~Integrator(); + + void device_update(Device *device, DeviceScene *dscene, Scene *scene); + void device_free(Device *device, DeviceScene *dscene, bool force_free = false); + + void tag_update(Scene *scene, uint32_t flag); + + uint get_kernel_features() const; + + AdaptiveSampling get_adaptive_sampling() const; + DenoiseParams get_denoise_params() const; +}; + +CCL_NAMESPACE_END + +#endif /* __INTEGRATOR_H__ */ |