diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:37:04 +0300 |
commit | fd25e883e2807a151f673b87c152a59701a0df80 (patch) | |
tree | 9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/scene/light.h | |
parent | d7d40745fa09061a3117bd3669c5a46bbf611eae (diff) |
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/light.h')
-rw-r--r-- | intern/cycles/scene/light.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/scene/light.h b/intern/cycles/scene/light.h index 9820508d3a5..97ec9792860 100644 --- a/intern/cycles/scene/light.h +++ b/intern/cycles/scene/light.h @@ -17,7 +17,7 @@ #ifndef __LIGHT_H__ #define __LIGHT_H__ -#include "kernel/kernel_types.h" +#include "kernel/types.h" #include "graph/node.h" @@ -25,10 +25,10 @@ * the right Node::set overload as it does not know that Shader is a Node */ #include "scene/shader.h" -#include "util/util_ies.h" -#include "util/util_thread.h" -#include "util/util_types.h" -#include "util/util_vector.h" +#include "util/ies.h" +#include "util/thread.h" +#include "util/types.h" +#include "util/vector.h" CCL_NAMESPACE_BEGIN |