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authorJesse Yurkovich <jesse.y@gmail.com>2022-05-12 06:11:44 +0300
committerJesse Yurkovich <jesse.y@gmail.com>2022-05-12 06:11:44 +0300
commit578771ae4dcb8643214c69a7b9761ca154f40f63 (patch)
tree6f69d7ee0001034b7c6f7e359f1da80d80ae18d1 /intern/cycles/scene/osl.h
parent8d9d5da13706b668b9bd0d631e00c9b00b73f3ea (diff)
UDIM: Add support for packing inside .blend files
This completes support for tiled texture packing on the Blender / Cycles side of things. Most of these changes fall into one of three categories: - Updating Image handling code to pack/unpack tiled and multi-view images - Updating Cycles to handle tiled textures through BlenderImageLoader - Updating OSL to properly handle textures with multiple slots Differential Revision: https://developer.blender.org/D14395
Diffstat (limited to 'intern/cycles/scene/osl.h')
-rw-r--r--intern/cycles/scene/osl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/scene/osl.h b/intern/cycles/scene/osl.h
index f0f97dbcaad..bf27069b1b1 100644
--- a/intern/cycles/scene/osl.h
+++ b/intern/cycles/scene/osl.h
@@ -147,7 +147,7 @@ class OSLCompiler {
void parameter_attribute(const char *name, ustring s);
void parameter_texture(const char *name, ustring filename, ustring colorspace);
- void parameter_texture(const char *name, int svm_slot);
+ void parameter_texture(const char *name, const ImageHandle &handle);
void parameter_texture_ies(const char *name, int svm_slot);
ShaderType output_type()