Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2022-11-11 04:14:48 +0300
committerHans Goudey <h.goudey@me.com>2022-11-11 04:41:13 +0300
commit9465b109af0b70244a36f9e68493e316d9f8b56f (patch)
treec4d933bf09f8313071556063156538ec3356b24c /intern/cycles/scene/osl.h
parent026d21a225521670c6b5083da9da61227da69e65 (diff)
parentca1642cd0c5cdf634fe2022c955d93983de95934 (diff)
Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-generic
Diffstat (limited to 'intern/cycles/scene/osl.h')
-rw-r--r--intern/cycles/scene/osl.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/intern/cycles/scene/osl.h b/intern/cycles/scene/osl.h
index 76c6bd96ce1..c0e82a9dc8d 100644
--- a/intern/cycles/scene/osl.h
+++ b/intern/cycles/scene/osl.h
@@ -54,7 +54,7 @@ struct OSLShaderInfo {
class OSLShaderManager : public ShaderManager {
public:
- OSLShaderManager();
+ OSLShaderManager(Device *device);
~OSLShaderManager();
static void free_memory();
@@ -92,25 +92,22 @@ class OSLShaderManager : public ShaderManager {
const std::string &bytecode_hash = "",
const std::string &bytecode = "");
- protected:
+ private:
void texture_system_init();
void texture_system_free();
void shading_system_init();
void shading_system_free();
- OSL::ShadingSystem *ss;
- OSL::TextureSystem *ts;
- OSLRenderServices *services;
- OSL::ErrorHandler errhandler;
+ Device *device_;
map<string, OSLShaderInfo> loaded_shaders;
static OSL::TextureSystem *ts_shared;
static thread_mutex ts_shared_mutex;
static int ts_shared_users;
- static OSL::ShadingSystem *ss_shared;
- static OSLRenderServices *services_shared;
+ static OSL::ErrorHandler errhandler;
+ static map<int, OSL::ShadingSystem *> ss_shared;
static thread_mutex ss_shared_mutex;
static thread_mutex ss_mutex;
static int ss_shared_users;
@@ -123,10 +120,7 @@ class OSLShaderManager : public ShaderManager {
class OSLCompiler {
public:
#ifdef WITH_OSL
- OSLCompiler(OSLShaderManager *manager,
- OSLRenderServices *services,
- OSL::ShadingSystem *shadingsys,
- Scene *scene);
+ OSLCompiler(OSLShaderManager *manager, OSL::ShadingSystem *shadingsys, Scene *scene);
#endif
void compile(OSLGlobals *og, Shader *shader);