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authorBrecht Van Lommel <brecht@blender.org>2022-05-30 19:04:14 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-05-31 18:24:43 +0300
commitf2cd7e08fed02fdf02060c17c943e15e85638cb5 (patch)
tree27e4ea7864f1716979ab9e27e60cdcdf361566f2 /intern/cycles/scene/scene.cpp
parent52cb24a7796c1043dab076d3ef025b4c8545c1ef (diff)
Fix Cycles MNEE not working for Metal
Move MNEE to own kernel, separate from shader ray-tracing. This does introduce the limitation that a shader can't use both MNEE and AO/bevel, but that seems like the better trade-off for now. We can experiment with bigger kernel organization changes later. Differential Revision: https://developer.blender.org/D15070
Diffstat (limited to 'intern/cycles/scene/scene.cpp')
-rw-r--r--intern/cycles/scene/scene.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/scene/scene.cpp b/intern/cycles/scene/scene.cpp
index b35242139ea..8b5604eba72 100644
--- a/intern/cycles/scene/scene.cpp
+++ b/intern/cycles/scene/scene.cpp
@@ -550,7 +550,7 @@ void Scene::update_kernel_features()
dscene.data.integrator.use_caustics = false;
if (has_caustics_caster && has_caustics_receiver && has_caustics_light) {
dscene.data.integrator.use_caustics = true;
- kernel_features |= KERNEL_FEATURE_NODE_RAYTRACE;
+ kernel_features |= KERNEL_FEATURE_MNEE;
}
if (bake_manager->get_baking()) {
@@ -597,6 +597,7 @@ static void log_kernel_features(const uint features)
<< "\n";
VLOG(2) << "Use Shader Raytrace " << string_from_bool(features & KERNEL_FEATURE_NODE_RAYTRACE)
<< "\n";
+ VLOG(2) << "Use MNEE" << string_from_bool(features & KERNEL_FEATURE_MNEE) << "\n";
VLOG(2) << "Use Transparent " << string_from_bool(features & KERNEL_FEATURE_TRANSPARENT) << "\n";
VLOG(2) << "Use Denoising " << string_from_bool(features & KERNEL_FEATURE_DENOISING) << "\n";
VLOG(2) << "Use Path Tracing " << string_from_bool(features & KERNEL_FEATURE_PATH_TRACING)