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authorBrecht Van Lommel <brecht@blender.org>2022-06-16 20:39:13 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-06-17 15:08:14 +0300
commit2c1bffa286b9551c0533081cb16f497058974b03 (patch)
treed0b12d9a78bc798fcfa1754cbc7077f9b3bbf9f7 /intern/cycles/scene/scene.cpp
parent24246d98707096f16d5ab48f673f49354eac87a1 (diff)
Cleanup: add verbose logging category names instead of numbers
And use them more consistently than before.
Diffstat (limited to 'intern/cycles/scene/scene.cpp')
-rw-r--r--intern/cycles/scene/scene.cpp77
1 files changed, 40 insertions, 37 deletions
diff --git a/intern/cycles/scene/scene.cpp b/intern/cycles/scene/scene.cpp
index 8b5604eba72..33ce0a45733 100644
--- a/intern/cycles/scene/scene.cpp
+++ b/intern/cycles/scene/scene.cpp
@@ -373,11 +373,11 @@ void Scene::device_update(Device *device_, Progress &progress)
size_t mem_used = util_guarded_get_mem_used();
size_t mem_peak = util_guarded_get_mem_peak();
- VLOG(1) << "System memory statistics after full device sync:\n"
- << " Usage: " << string_human_readable_number(mem_used) << " ("
- << string_human_readable_size(mem_used) << ")\n"
- << " Peak: " << string_human_readable_number(mem_peak) << " ("
- << string_human_readable_size(mem_peak) << ")";
+ VLOG_INFO << "System memory statistics after full device sync:\n"
+ << " Usage: " << string_human_readable_number(mem_used) << " ("
+ << string_human_readable_size(mem_used) << ")\n"
+ << " Peak: " << string_human_readable_number(mem_peak) << " ("
+ << string_human_readable_size(mem_peak) << ")";
}
}
@@ -586,35 +586,38 @@ bool Scene::update(Progress &progress)
static void log_kernel_features(const uint features)
{
- VLOG(2) << "Requested features:\n";
- VLOG(2) << "Use BSDF " << string_from_bool(features & KERNEL_FEATURE_NODE_BSDF) << "\n";
- VLOG(2) << "Use Principled BSDF " << string_from_bool(features & KERNEL_FEATURE_PRINCIPLED)
- << "\n";
- VLOG(2) << "Use Emission " << string_from_bool(features & KERNEL_FEATURE_NODE_EMISSION) << "\n";
- VLOG(2) << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_NODE_VOLUME) << "\n";
- VLOG(2) << "Use Bump " << string_from_bool(features & KERNEL_FEATURE_NODE_BUMP) << "\n";
- VLOG(2) << "Use Voronoi " << string_from_bool(features & KERNEL_FEATURE_NODE_VORONOI_EXTRA)
- << "\n";
- VLOG(2) << "Use Shader Raytrace " << string_from_bool(features & KERNEL_FEATURE_NODE_RAYTRACE)
- << "\n";
- VLOG(2) << "Use MNEE" << string_from_bool(features & KERNEL_FEATURE_MNEE) << "\n";
- VLOG(2) << "Use Transparent " << string_from_bool(features & KERNEL_FEATURE_TRANSPARENT) << "\n";
- VLOG(2) << "Use Denoising " << string_from_bool(features & KERNEL_FEATURE_DENOISING) << "\n";
- VLOG(2) << "Use Path Tracing " << string_from_bool(features & KERNEL_FEATURE_PATH_TRACING)
- << "\n";
- VLOG(2) << "Use Hair " << string_from_bool(features & KERNEL_FEATURE_HAIR) << "\n";
- VLOG(2) << "Use Pointclouds " << string_from_bool(features & KERNEL_FEATURE_POINTCLOUD) << "\n";
- VLOG(2) << "Use Object Motion " << string_from_bool(features & KERNEL_FEATURE_OBJECT_MOTION)
- << "\n";
- VLOG(2) << "Use Camera Motion " << string_from_bool(features & KERNEL_FEATURE_CAMERA_MOTION)
- << "\n";
- VLOG(2) << "Use Baking " << string_from_bool(features & KERNEL_FEATURE_BAKING) << "\n";
- VLOG(2) << "Use Subsurface " << string_from_bool(features & KERNEL_FEATURE_SUBSURFACE) << "\n";
- VLOG(2) << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_VOLUME) << "\n";
- VLOG(2) << "Use Patch Evaluation "
- << string_from_bool(features & KERNEL_FEATURE_PATCH_EVALUATION) << "\n";
- VLOG(2) << "Use Shadow Catcher " << string_from_bool(features & KERNEL_FEATURE_SHADOW_CATCHER)
- << "\n";
+ VLOG_INFO << "Requested features:\n";
+ VLOG_INFO << "Use BSDF " << string_from_bool(features & KERNEL_FEATURE_NODE_BSDF) << "\n";
+ VLOG_INFO << "Use Principled BSDF " << string_from_bool(features & KERNEL_FEATURE_PRINCIPLED)
+ << "\n";
+ VLOG_INFO << "Use Emission " << string_from_bool(features & KERNEL_FEATURE_NODE_EMISSION)
+ << "\n";
+ VLOG_INFO << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_NODE_VOLUME) << "\n";
+ VLOG_INFO << "Use Bump " << string_from_bool(features & KERNEL_FEATURE_NODE_BUMP) << "\n";
+ VLOG_INFO << "Use Voronoi " << string_from_bool(features & KERNEL_FEATURE_NODE_VORONOI_EXTRA)
+ << "\n";
+ VLOG_INFO << "Use Shader Raytrace " << string_from_bool(features & KERNEL_FEATURE_NODE_RAYTRACE)
+ << "\n";
+ VLOG_INFO << "Use MNEE" << string_from_bool(features & KERNEL_FEATURE_MNEE) << "\n";
+ VLOG_INFO << "Use Transparent " << string_from_bool(features & KERNEL_FEATURE_TRANSPARENT)
+ << "\n";
+ VLOG_INFO << "Use Denoising " << string_from_bool(features & KERNEL_FEATURE_DENOISING) << "\n";
+ VLOG_INFO << "Use Path Tracing " << string_from_bool(features & KERNEL_FEATURE_PATH_TRACING)
+ << "\n";
+ VLOG_INFO << "Use Hair " << string_from_bool(features & KERNEL_FEATURE_HAIR) << "\n";
+ VLOG_INFO << "Use Pointclouds " << string_from_bool(features & KERNEL_FEATURE_POINTCLOUD)
+ << "\n";
+ VLOG_INFO << "Use Object Motion " << string_from_bool(features & KERNEL_FEATURE_OBJECT_MOTION)
+ << "\n";
+ VLOG_INFO << "Use Camera Motion " << string_from_bool(features & KERNEL_FEATURE_CAMERA_MOTION)
+ << "\n";
+ VLOG_INFO << "Use Baking " << string_from_bool(features & KERNEL_FEATURE_BAKING) << "\n";
+ VLOG_INFO << "Use Subsurface " << string_from_bool(features & KERNEL_FEATURE_SUBSURFACE) << "\n";
+ VLOG_INFO << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_VOLUME) << "\n";
+ VLOG_INFO << "Use Patch Evaluation "
+ << string_from_bool(features & KERNEL_FEATURE_PATCH_EVALUATION) << "\n";
+ VLOG_INFO << "Use Shadow Catcher " << string_from_bool(features & KERNEL_FEATURE_SHADOW_CATCHER)
+ << "\n";
}
bool Scene::load_kernels(Progress &progress, bool lock_scene)
@@ -675,8 +678,8 @@ int Scene::get_max_closure_count()
* closures discarded due to mixing or low weights. We need to limit
* to MAX_CLOSURE as this is hardcoded in CPU/mega kernels, and it
* avoids excessive memory usage for split kernels. */
- VLOG(2) << "Maximum number of closures exceeded: " << max_closure_global << " > "
- << MAX_CLOSURE;
+ VLOG_WARNING << "Maximum number of closures exceeded: " << max_closure_global << " > "
+ << MAX_CLOSURE;
max_closure_global = MAX_CLOSURE;
}
@@ -723,7 +726,7 @@ int Scene::get_volume_stack_size() const
volume_stack_size = min(volume_stack_size, MAX_VOLUME_STACK_SIZE);
- VLOG(3) << "Detected required volume stack size " << volume_stack_size;
+ VLOG_WORK << "Detected required volume stack size " << volume_stack_size;
return volume_stack_size;
}