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author | Siddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in> | 2021-12-17 16:01:32 +0300 |
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committer | Siddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in> | 2021-12-17 16:01:32 +0300 |
commit | dbc41b30f88b96f7d8c6e995b17f5930eb55cc77 (patch) | |
tree | c6c495328443ea3621e5df2ef483b0e0dd504496 /intern/cycles/scene/scene.h | |
parent | 99a2af76d10e05a18987be5d554ada197b1ca086 (diff) | |
parent | 7c9e4099854a4fc8eab4db97173c1aacd25f9e08 (diff) |
Merge branch 'master' into soc-2021-uv-edge-select-supportsoc-2021-uv-edge-select-support
Diffstat (limited to 'intern/cycles/scene/scene.h')
-rw-r--r-- | intern/cycles/scene/scene.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/intern/cycles/scene/scene.h b/intern/cycles/scene/scene.h index 4af05349dd3..ec935b41be6 100644 --- a/intern/cycles/scene/scene.h +++ b/intern/cycles/scene/scene.h @@ -54,6 +54,7 @@ class Object; class ObjectManager; class ParticleSystemManager; class ParticleSystem; +class PointCloud; class Procedural; class ProceduralManager; class CurveSystemManager; @@ -94,12 +95,17 @@ class DeviceScene { device_vector<uint> patches; + /* pointcloud */ + device_vector<float4> points; + device_vector<uint> points_shader; + /* objects */ device_vector<KernelObject> objects; device_vector<Transform> object_motion_pass; device_vector<DecomposedTransform> object_motion; device_vector<uint> object_flag; device_vector<float> object_volume_step; + device_vector<uint> object_prim_offset; /* cameras */ device_vector<DecomposedTransform> camera_motion; @@ -364,6 +370,8 @@ template<> Hair *Scene::create_node<Hair>(); template<> Volume *Scene::create_node<Volume>(); +template<> PointCloud *Scene::create_node<PointCloud>(); + template<> ParticleSystem *Scene::create_node<ParticleSystem>(); template<> Shader *Scene::create_node<Shader>(); @@ -378,6 +386,8 @@ template<> void Scene::delete_node_impl(Mesh *node); template<> void Scene::delete_node_impl(Volume *node); +template<> void Scene::delete_node_impl(PointCloud *node); + template<> void Scene::delete_node_impl(Hair *node); template<> void Scene::delete_node_impl(Geometry *node); |