diff options
author | Patrick Mours <pmours@nvidia.com> | 2022-11-09 16:25:32 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2022-11-09 17:30:21 +0300 |
commit | e6b38deb9dbb58118f6ee644409ce52f06eac5e5 (patch) | |
tree | aa1c384db146094482f24c94f704742c6624db00 /intern/cycles/scene/shader.h | |
parent | efe073f57c34b438d21750795e97458a3d007be7 (diff) |
Cycles: Add basic support for using OSL with OptiX
This patch generalizes the OSL support in Cycles to include GPU
device types and adds an implementation for that in the OptiX
device. There are some caveats still, including simplified texturing
due to lack of OIIO on the GPU and a few missing OSL intrinsics.
Note that this is incomplete and missing an update to the OSL
library before being enabled! The implementation is already
committed now to simplify further development.
Maniphest Tasks: T101222
Differential Revision: https://developer.blender.org/D15902
Diffstat (limited to 'intern/cycles/scene/shader.h')
-rw-r--r-- | intern/cycles/scene/shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/scene/shader.h b/intern/cycles/scene/shader.h index 2670776aca4..69b22d2ad19 100644 --- a/intern/cycles/scene/shader.h +++ b/intern/cycles/scene/shader.h @@ -170,7 +170,7 @@ class ShaderManager { UPDATE_NONE = 0u, }; - static ShaderManager *create(int shadingsystem); + static ShaderManager *create(int shadingsystem, Device *device); virtual ~ShaderManager(); virtual void reset(Scene *scene) = 0; |