diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2022-06-21 20:09:54 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2022-06-21 20:09:54 +0300 |
commit | dd6d0aefcc56288bfe154fe06df56163d6961372 (patch) | |
tree | 7b74c26bcd48d0fbd844fd8b286c9a399813b203 /intern/cycles/scene/shader_nodes.cpp | |
parent | c27a395d8cd8b58b3155cfdc26ae35198fbcdb14 (diff) | |
parent | 714001683888770f9d870ba73edd65f4c2757bda (diff) |
Merge branch 'master' into asset-greasepencilasset-greasepencil
Diffstat (limited to 'intern/cycles/scene/shader_nodes.cpp')
-rw-r--r-- | intern/cycles/scene/shader_nodes.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp index 3b58556f601..f93a1a5231a 100644 --- a/intern/cycles/scene/shader_nodes.cpp +++ b/intern/cycles/scene/shader_nodes.cpp @@ -2391,7 +2391,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp glossy BSDF."; + VLOG_DEBUG << "Using sharp glossy BSDF."; distribution = CLOSURE_BSDF_REFLECTION_ID; } } @@ -2400,7 +2400,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFLECTION_ID) { - VLOG(3) << "Using GGX glossy with filter glossy."; + VLOG_DEBUG << "Using GGX glossy with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_ID; roughness = 0.0f; } @@ -2484,7 +2484,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp glass BSDF."; + VLOG_DEBUG << "Using sharp glass BSDF."; distribution = CLOSURE_BSDF_SHARP_GLASS_ID; } } @@ -2493,7 +2493,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_SHARP_GLASS_ID) { - VLOG(3) << "Using GGX glass with filter glossy."; + VLOG_DEBUG << "Using GGX glass with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID; roughness = 0.0f; } @@ -2577,7 +2577,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp refraction BSDF."; + VLOG_DEBUG << "Using sharp refraction BSDF."; distribution = CLOSURE_BSDF_REFRACTION_ID; } } @@ -2586,7 +2586,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFRACTION_ID) { - VLOG(3) << "Using GGX refraction with filter glossy."; + VLOG_DEBUG << "Using GGX refraction with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID; roughness = 0.0f; } |