diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2022-11-12 17:57:25 +0300 |
---|---|---|
committer | Antonio Vazquez <blendergit@gmail.com> | 2022-11-12 17:57:25 +0300 |
commit | 53989894ca27907ce3be56ecd03ab8fa9bd42f7c (patch) | |
tree | 11920bfb916ea5088a30548bc6af4b6f00b57efa /intern/cycles/scene/shader_nodes.cpp | |
parent | 7c576792c93192d652805e6f5352bff53f161e74 (diff) | |
parent | 99fe17f52d78cfd228cc3e839374f54b68e49eea (diff) |
Merge branch 'master' into asset-lite-greasepencil
Diffstat (limited to 'intern/cycles/scene/shader_nodes.cpp')
-rw-r--r-- | intern/cycles/scene/shader_nodes.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp index a9cd453947b..2c1cd3ee737 100644 --- a/intern/cycles/scene/shader_nodes.cpp +++ b/intern/cycles/scene/shader_nodes.cpp @@ -3677,9 +3677,6 @@ NODE_DEFINE(GeometryNode) { NodeType *type = NodeType::add("geometry", create, NodeType::SHADER); - SOCKET_IN_NORMAL( - normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); - SOCKET_OUT_POINT(position, "Position"); SOCKET_OUT_NORMAL(normal, "Normal"); SOCKET_OUT_NORMAL(tangent, "Tangent"); @@ -3812,9 +3809,6 @@ NODE_DEFINE(TextureCoordinateNode) SOCKET_BOOLEAN(use_transform, "Use Transform", false); SOCKET_TRANSFORM(ob_tfm, "Object Transform", transform_identity()); - SOCKET_IN_NORMAL( - normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); - SOCKET_OUT_POINT(generated, "Generated"); SOCKET_OUT_NORMAL(normal, "Normal"); SOCKET_OUT_POINT(UV, "UV"); @@ -7305,8 +7299,6 @@ NODE_DEFINE(NormalMapNode) SOCKET_STRING(attribute, "Attribute", ustring()); - SOCKET_IN_NORMAL( - normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); SOCKET_IN_FLOAT(strength, "Strength", 1.0f); SOCKET_IN_COLOR(color, "Color", make_float3(0.5f, 0.5f, 1.0f)); @@ -7400,8 +7392,6 @@ NODE_DEFINE(TangentNode) SOCKET_STRING(attribute, "Attribute", ustring()); - SOCKET_IN_NORMAL( - normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); SOCKET_OUT_NORMAL(tangent, "Tangent"); return type; |