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authorPatrick Mours <pmours@nvidia.com>2022-11-11 18:42:49 +0300
committerPatrick Mours <pmours@nvidia.com>2022-11-11 19:10:30 +0300
commit097a13f5be143bd37bfd635cbf31515d531d7a8a (patch)
treed45481a1c80eb0d1251fad51d07813242d5cf21b /intern/cycles/scene/shader_nodes.cpp
parentdc8a1d38b73420428f9fb878386b99ebb69dd841 (diff)
Fix broken Cycles rendering with recent OSL versions
Commit c8dd33f5a37b6a6db0b6950d24f9a7cff5ceb799 in OSL changed behavior of shader parameters that reference each other and are also overwritten with an instance value. This is causing the "NormalIn" parameter of a few OSL nodes in Cycles to be set to zero somehow, which should instead have received the value from a "node_geometry" node Cycles generates and connects automatically. I am not entirely sure why that is happening, but these parameters are superfluous anyway, since OSL already provides the necessary data in the global variable "N". So this patch simply removes those parameters (which mimics SVM, where these parameters do not exist either), which also fixes the rendering artifacts that occured with recent OSL. Maniphest Tasks: T101222 Differential Revision: https://developer.blender.org/D16470
Diffstat (limited to 'intern/cycles/scene/shader_nodes.cpp')
-rw-r--r--intern/cycles/scene/shader_nodes.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp
index a9cd453947b..2c1cd3ee737 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -3677,9 +3677,6 @@ NODE_DEFINE(GeometryNode)
{
NodeType *type = NodeType::add("geometry", create, NodeType::SHADER);
- SOCKET_IN_NORMAL(
- normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL);
-
SOCKET_OUT_POINT(position, "Position");
SOCKET_OUT_NORMAL(normal, "Normal");
SOCKET_OUT_NORMAL(tangent, "Tangent");
@@ -3812,9 +3809,6 @@ NODE_DEFINE(TextureCoordinateNode)
SOCKET_BOOLEAN(use_transform, "Use Transform", false);
SOCKET_TRANSFORM(ob_tfm, "Object Transform", transform_identity());
- SOCKET_IN_NORMAL(
- normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL);
-
SOCKET_OUT_POINT(generated, "Generated");
SOCKET_OUT_NORMAL(normal, "Normal");
SOCKET_OUT_POINT(UV, "UV");
@@ -7305,8 +7299,6 @@ NODE_DEFINE(NormalMapNode)
SOCKET_STRING(attribute, "Attribute", ustring());
- SOCKET_IN_NORMAL(
- normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL);
SOCKET_IN_FLOAT(strength, "Strength", 1.0f);
SOCKET_IN_COLOR(color, "Color", make_float3(0.5f, 0.5f, 1.0f));
@@ -7400,8 +7392,6 @@ NODE_DEFINE(TangentNode)
SOCKET_STRING(attribute, "Attribute", ustring());
- SOCKET_IN_NORMAL(
- normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL);
SOCKET_OUT_NORMAL(tangent, "Tangent");
return type;