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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/scene/shader_nodes.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/scene/shader_nodes.h')
-rw-r--r--intern/cycles/scene/shader_nodes.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/scene/shader_nodes.h b/intern/cycles/scene/shader_nodes.h
index b8a439fa9b9..64a2b1c7843 100644
--- a/intern/cycles/scene/shader_nodes.h
+++ b/intern/cycles/scene/shader_nodes.h
@@ -21,8 +21,8 @@
#include "scene/image.h"
#include "scene/shader_graph.h"
-#include "util/util_array.h"
-#include "util/util_string.h"
+#include "util/array.h"
+#include "util/string.h"
CCL_NAMESPACE_BEGIN