diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2022-04-02 01:11:11 +0300 |
---|---|---|
committer | Lukas Stockner <lukas.stockner@freenet.de> | 2022-04-02 07:14:27 +0300 |
commit | ad35453cd19b3db779b0b3a90feac2e93c7a73cf (patch) | |
tree | 3ad7893815bda3e34e18302422ad1f978e828603 /intern/cycles/scene | |
parent | 5387d33e5f954c4cecdb7ffd3d1042d8632d6c15 (diff) |
Cycles: Add support for light groups
Light groups are a type of pass that only contains lighting from a subset of light sources.
They are created in the View layer, and light sources (lamps, objects with emissive materials
and/or the environment) can be assigned to a group.
Currently, each light group ends up generating its own version of the Combined pass.
In the future, additional types of passes (e.g. shadowcatcher) might be getting their own
per-lightgroup versions.
The lightgroup creation and assignment is not Cycles-specific, so Eevee or external render
engines could make use of it in the future.
Note that Lightgroups are identified by their name - therefore, the name of the Lightgroup
in the View Layer and the name that's set in an object's settings must match for it to be
included.
Currently, changing a Lightgroup's name does not update objects - this is planned for the
future, along with other features such as denoising for light groups and viewing them in
preview renders.
Original patch by Alex Fuller (@mistaed), with some polishing by Lukas Stockner (@lukasstockner97).
Differential Revision: https://developer.blender.org/D12871
Diffstat (limited to 'intern/cycles/scene')
-rw-r--r-- | intern/cycles/scene/background.cpp | 11 | ||||
-rw-r--r-- | intern/cycles/scene/background.h | 2 | ||||
-rw-r--r-- | intern/cycles/scene/film.cpp | 41 | ||||
-rw-r--r-- | intern/cycles/scene/film.h | 2 | ||||
-rw-r--r-- | intern/cycles/scene/light.cpp | 10 | ||||
-rw-r--r-- | intern/cycles/scene/light.h | 2 | ||||
-rw-r--r-- | intern/cycles/scene/object.cpp | 16 | ||||
-rw-r--r-- | intern/cycles/scene/object.h | 5 | ||||
-rw-r--r-- | intern/cycles/scene/pass.cpp | 18 | ||||
-rw-r--r-- | intern/cycles/scene/pass.h | 8 | ||||
-rw-r--r-- | intern/cycles/scene/scene.cpp | 5 | ||||
-rw-r--r-- | intern/cycles/scene/scene.h | 3 |
12 files changed, 110 insertions, 13 deletions
diff --git a/intern/cycles/scene/background.cpp b/intern/cycles/scene/background.cpp index 1c3a9f9358d..bffc8895bfd 100644 --- a/intern/cycles/scene/background.cpp +++ b/intern/cycles/scene/background.cpp @@ -32,6 +32,8 @@ NODE_DEFINE(Background) SOCKET_NODE(shader, "Shader", Shader::get_node_type()); + SOCKET_STRING(lightgroup, "Light Group", ustring()); + return type; } @@ -101,6 +103,15 @@ void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene kbackground->surface_shader |= SHADER_EXCLUDE_CAMERA; } + /* Light group. */ + auto it = scene->lightgroups.find(lightgroup); + if (it != scene->lightgroups.end()) { + kbackground->lightgroup = it->second; + } + else { + kbackground->lightgroup = LIGHTGROUP_NONE; + } + clear_modified(); } diff --git a/intern/cycles/scene/background.h b/intern/cycles/scene/background.h index bbffce6e30a..50b4368d708 100644 --- a/intern/cycles/scene/background.h +++ b/intern/cycles/scene/background.h @@ -30,6 +30,8 @@ class Background : public Node { NODE_SOCKET_API(float, volume_step_size) + NODE_SOCKET_API(ustring, lightgroup) + Background(); ~Background(); diff --git a/intern/cycles/scene/film.cpp b/intern/cycles/scene/film.cpp index e17c839d60b..c3b126544c4 100644 --- a/intern/cycles/scene/film.cpp +++ b/intern/cycles/scene/film.cpp @@ -175,6 +175,7 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene) kfilm->pass_volume_direct = PASS_UNUSED; kfilm->pass_volume_indirect = PASS_UNUSED; kfilm->pass_shadow = PASS_UNUSED; + kfilm->pass_lightgroup = PASS_UNUSED; /* Mark passes as unused so that the kernel knows the pass is inaccessible. */ kfilm->pass_denoising_normal = PASS_UNUSED; @@ -189,6 +190,7 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene) bool have_cryptomatte = false; bool have_aov_color = false; bool have_aov_value = false; + bool have_lightgroup = false; for (size_t i = 0; i < scene->passes.size(); i++) { const Pass *pass = scene->passes[i]; @@ -223,6 +225,15 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene) assert(pass->get_type() <= PASS_CATEGORY_BAKE_END); } + if (pass->get_lightgroup() != ustring()) { + if (!have_lightgroup) { + kfilm->pass_lightgroup = kfilm->pass_stride; + have_lightgroup = true; + } + kfilm->pass_stride += pass->get_info().num_components; + continue; + } + switch (pass->get_type()) { case PASS_COMBINED: kfilm->pass_combined = kfilm->pass_stride; @@ -414,6 +425,26 @@ int Film::get_aov_offset(Scene *scene, string name, bool &is_color) return -1; } +bool Film::update_lightgroups(Scene *scene) +{ + map<ustring, int> lightgroups; + int i = 0; + foreach (const Pass *pass, scene->passes) { + ustring lightgroup = pass->get_lightgroup(); + if (!lightgroup.empty()) { + if (!lightgroups.count(lightgroup)) { + lightgroups[lightgroup] = i++; + } + } + } + if (scene->lightgroups != lightgroups) { + scene->lightgroups = lightgroups; + return true; + } + + return false; +} + void Film::update_passes(Scene *scene, bool add_sample_count_pass) { const Background *background = scene->background; @@ -580,11 +611,19 @@ void Film::remove_auto_passes(Scene *scene) static bool compare_pass_order(const Pass *a, const Pass *b) { + /* On the highest level, sort by number of components. + * Within passes of the same component count, sort so that all non-lightgroup passes come first. + * Within that group, sort by type. */ const int num_components_a = a->get_info().num_components; const int num_components_b = b->get_info().num_components; if (num_components_a == num_components_b) { - return (a->get_type() < b->get_type()); + const int is_lightgroup_a = !a->get_lightgroup().empty(); + const int is_lightgroup_b = !b->get_lightgroup().empty(); + if (is_lightgroup_a == is_lightgroup_b) { + return (a->get_type() < b->get_type()); + } + return is_lightgroup_b; } return num_components_a > num_components_b; diff --git a/intern/cycles/scene/film.h b/intern/cycles/scene/film.h index 43597b0fc79..f1e3237eb9e 100644 --- a/intern/cycles/scene/film.h +++ b/intern/cycles/scene/film.h @@ -68,6 +68,8 @@ class Film : public Node { int get_aov_offset(Scene *scene, string name, bool &is_color); + bool update_lightgroups(Scene *scene); + /* Update passes so that they contain all passes required for the configured functionality. * * If `add_sample_count_pass` is true then the SAMPLE_COUNT pass is ensured to be added. */ diff --git a/intern/cycles/scene/light.cpp b/intern/cycles/scene/light.cpp index 85a7f37994c..5e311d3051f 100644 --- a/intern/cycles/scene/light.cpp +++ b/intern/cycles/scene/light.cpp @@ -134,6 +134,8 @@ NODE_DEFINE(Light) SOCKET_NODE(shader, "Shader", Shader::get_node_type()); + SOCKET_STRING(lightgroup, "Light Group", ustring()); + return type; } @@ -902,6 +904,14 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc klights[light_index].tfm = light->tfm; klights[light_index].itfm = transform_inverse(light->tfm); + auto it = scene->lightgroups.find(light->lightgroup); + if (it != scene->lightgroups.end()) { + klights[light_index].lightgroup = it->second; + } + else { + klights[light_index].lightgroup = LIGHTGROUP_NONE; + } + light_index++; } diff --git a/intern/cycles/scene/light.h b/intern/cycles/scene/light.h index 25190f6fb63..5b852f210fc 100644 --- a/intern/cycles/scene/light.h +++ b/intern/cycles/scene/light.h @@ -71,6 +71,8 @@ class Light : public Node { NODE_SOCKET_API(int, max_bounces) NODE_SOCKET_API(uint, random_id) + NODE_SOCKET_API(ustring, lightgroup) + void tag_update(Scene *scene); /* Check whether the light has contribution the scene. */ diff --git a/intern/cycles/scene/object.cpp b/intern/cycles/scene/object.cpp index 9b19169880a..55d89fc3673 100644 --- a/intern/cycles/scene/object.cpp +++ b/intern/cycles/scene/object.cpp @@ -98,6 +98,8 @@ NODE_DEFINE(Object) SOCKET_FLOAT(ao_distance, "AO Distance", 0.0f); + SOCKET_STRING(lightgroup, "Light Group", ustring()); + return type; } @@ -393,7 +395,8 @@ static float object_volume_density(const Transform &tfm, Geometry *geom) void ObjectManager::device_update_object_transform(UpdateObjectTransformState *state, Object *ob, - bool update_all) + bool update_all, + const Scene *scene) { KernelObject &kobject = state->objects[ob->index]; Transform *object_motion_pass = state->object_motion_pass; @@ -532,6 +535,15 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s if (geom->geometry_type == Geometry::HAIR) { state->have_curves = true; } + + /* Light group. */ + auto it = scene->lightgroups.find(ob->lightgroup); + if (it != scene->lightgroups.end()) { + kobject.lightgroup = it->second; + } + else { + kobject.lightgroup = LIGHTGROUP_NONE; + } } void ObjectManager::device_update_prim_offsets(Device *device, DeviceScene *dscene, Scene *scene) @@ -618,7 +630,7 @@ void ObjectManager::device_update_transforms(DeviceScene *dscene, Scene *scene, [&](const blocked_range<size_t> &r) { for (size_t i = r.begin(); i != r.end(); i++) { Object *ob = state.scene->objects[i]; - device_update_object_transform(&state, ob, update_all); + device_update_object_transform(&state, ob, update_all, scene); } }); diff --git a/intern/cycles/scene/object.h b/intern/cycles/scene/object.h index 561ecd4e7e9..c41f1416180 100644 --- a/intern/cycles/scene/object.h +++ b/intern/cycles/scene/object.h @@ -66,6 +66,8 @@ class Object : public Node { NODE_SOCKET_API(float, ao_distance) + NODE_SOCKET_API(ustring, lightgroup) + /* Set during device update. */ bool intersects_volume; @@ -169,7 +171,8 @@ class ObjectManager { protected: void device_update_object_transform(UpdateObjectTransformState *state, Object *ob, - bool update_all); + bool update_all, + const Scene *scene); void device_update_object_transform_task(UpdateObjectTransformState *state); bool device_update_object_transform_pop_work(UpdateObjectTransformState *state, int *start_index, diff --git a/intern/cycles/scene/pass.cpp b/intern/cycles/scene/pass.cpp index 41730cb189d..5f5b19e710d 100644 --- a/intern/cycles/scene/pass.cpp +++ b/intern/cycles/scene/pass.cpp @@ -124,6 +124,7 @@ NODE_DEFINE(Pass) SOCKET_ENUM(mode, "Mode", *pass_mode_enum, static_cast<int>(PassMode::DENOISED)); SOCKET_STRING(name, "Name", ustring()); SOCKET_BOOLEAN(include_albedo, "Include Albedo", false); + SOCKET_STRING(lightgroup, "Light Group", ustring()); return type; } @@ -134,7 +135,7 @@ Pass::Pass() : Node(get_node_type()), is_auto_(false) PassInfo Pass::get_info() const { - return get_info(type, include_albedo); + return get_info(type, include_albedo, !lightgroup.empty()); } bool Pass::is_written() const @@ -142,7 +143,7 @@ bool Pass::is_written() const return get_info().is_written; } -PassInfo Pass::get_info(const PassType type, const bool include_albedo) +PassInfo Pass::get_info(const PassType type, const bool include_albedo, const bool is_lightgroup) { PassInfo pass_info; @@ -157,9 +158,9 @@ PassInfo Pass::get_info(const PassType type, const bool include_albedo) pass_info.num_components = 0; break; case PASS_COMBINED: - pass_info.num_components = 4; + pass_info.num_components = is_lightgroup ? 3 : 4; pass_info.use_exposure = true; - pass_info.support_denoise = true; + pass_info.support_denoise = !is_lightgroup; break; case PASS_DEPTH: pass_info.num_components = 1; @@ -369,13 +370,16 @@ const Pass *Pass::find(const vector<Pass *> &passes, const string &name) return nullptr; } -const Pass *Pass::find(const vector<Pass *> &passes, PassType type, PassMode mode) +const Pass *Pass::find(const vector<Pass *> &passes, + PassType type, + PassMode mode, + const ustring &lightgroup) { for (const Pass *pass : passes) { - if (pass->get_type() != type || pass->get_mode() != mode) { + if (pass->get_type() != type || pass->get_mode() != mode || + pass->get_lightgroup() != lightgroup) { continue; } - return pass; } diff --git a/intern/cycles/scene/pass.h b/intern/cycles/scene/pass.h index c12df007b5d..e0689eba688 100644 --- a/intern/cycles/scene/pass.h +++ b/intern/cycles/scene/pass.h @@ -53,6 +53,7 @@ class Pass : public Node { NODE_SOCKET_API(PassMode, mode) NODE_SOCKET_API(ustring, name) NODE_SOCKET_API(bool, include_albedo) + NODE_SOCKET_API(ustring, lightgroup) Pass(); @@ -72,7 +73,9 @@ class Pass : public Node { static const NodeEnum *get_type_enum(); static const NodeEnum *get_mode_enum(); - static PassInfo get_info(PassType type, const bool include_albedo = false); + static PassInfo get_info(PassType type, + const bool include_albedo = false, + const bool is_lightgroup = false); static bool contains(const vector<Pass *> &passes, PassType type); @@ -80,7 +83,8 @@ class Pass : public Node { static const Pass *find(const vector<Pass *> &passes, const string &name); static const Pass *find(const vector<Pass *> &passes, PassType type, - PassMode mode = PassMode::NOISY); + PassMode mode = PassMode::NOISY, + const ustring &lightgroup = ustring()); /* Returns PASS_UNUSED if there is no corresponding pass. */ static int get_offset(const vector<Pass *> &passes, const Pass *pass); diff --git a/intern/cycles/scene/scene.cpp b/intern/cycles/scene/scene.cpp index 359e2d8e2c3..b6b53004816 100644 --- a/intern/cycles/scene/scene.cpp +++ b/intern/cycles/scene/scene.cpp @@ -251,6 +251,11 @@ void Scene::device_update(Device *device_, Progress &progress) * - Lookup tables are done a second time to handle film tables */ + if (film->update_lightgroups(this)) { + light_manager->tag_update(this, ccl::LightManager::LIGHT_MODIFIED); + object_manager->tag_update(this, ccl::ObjectManager::OBJECT_MODIFIED); + } + progress.set_status("Updating Shaders"); shader_manager->device_update(device, &dscene, this, progress); diff --git a/intern/cycles/scene/scene.h b/intern/cycles/scene/scene.h index e1b36899302..9e3e8d61b80 100644 --- a/intern/cycles/scene/scene.h +++ b/intern/cycles/scene/scene.h @@ -197,6 +197,9 @@ class Scene : public NodeOwner { /* Optional name. Is used for logging and reporting. */ string name; + /* Maps from Light group names to their pass ID. */ + map<ustring, int> lightgroups; + /* data */ BVH *bvh; Camera *camera; |