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authorBrecht Van Lommel <brecht@blender.org>2022-07-26 17:07:50 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-27 22:03:33 +0300
commit38af5b0501005d8ee84a59f027417bf6a31fcc5e (patch)
tree0856dd31787e59abe9300a8d4b3c6b37be3cfbc8 /intern/cycles/scene
parent69f2732a1391680d252c86365b2df62b084ceeb8 (diff)
Cycles: switch Cycles triangle barycentric convention to match Embree/OptiX
Simplifies intersection code a little and slightly improves precision regarding self intersection. The parametric texture coordinate in shader nodes is still the same as before for compatibility.
Diffstat (limited to 'intern/cycles/scene')
-rw-r--r--intern/cycles/scene/mesh_displace.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/scene/mesh_displace.cpp b/intern/cycles/scene/mesh_displace.cpp
index e180145daac..cdd5a793530 100644
--- a/intern/cycles/scene/mesh_displace.cpp
+++ b/intern/cycles/scene/mesh_displace.cpp
@@ -73,16 +73,16 @@ static int fill_shader_input(const Scene *scene,
switch (j) {
case 0:
- u = 1.0f;
+ u = 0.0f;
v = 0.0f;
break;
case 1:
- u = 0.0f;
- v = 1.0f;
+ u = 1.0f;
+ v = 0.0f;
break;
default:
u = 0.0f;
- v = 0.0f;
+ v = 1.0f;
break;
}