diff options
author | Damian Trebilco <Damian_Trebilco> | 2022-10-28 15:30:18 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-10-28 17:24:03 +0300 |
commit | f9113b7eb6ee0e7a6222bd6fbc7e39cb9c6fc395 (patch) | |
tree | a23d2c914c688a7307d7565fb6b667c6bbcc2c5d /intern/cycles/scene | |
parent | 105c8d59cd07ee401722cd0a29a2fb059f2d7743 (diff) |
Cycles: add Equiangular Cubemap Face camera projection
This can be used for example for VR video formats that use this projection
instead of perspective projection for cubemap faces.
Differential Revision: https://developer.blender.org/D13525
Diffstat (limited to 'intern/cycles/scene')
-rw-r--r-- | intern/cycles/scene/camera.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/scene/camera.cpp b/intern/cycles/scene/camera.cpp index 240e5d9c128..255dd320ec7 100644 --- a/intern/cycles/scene/camera.cpp +++ b/intern/cycles/scene/camera.cpp @@ -84,6 +84,7 @@ NODE_DEFINE(Camera) static NodeEnum panorama_type_enum; panorama_type_enum.insert("equirectangular", PANORAMA_EQUIRECTANGULAR); + panorama_type_enum.insert("equiangular_cubemap_face", PANORAMA_EQUIANGULAR_CUBEMAP_FACE); panorama_type_enum.insert("mirrorball", PANORAMA_MIRRORBALL); panorama_type_enum.insert("fisheye_equidistant", PANORAMA_FISHEYE_EQUIDISTANT); panorama_type_enum.insert("fisheye_equisolid", PANORAMA_FISHEYE_EQUISOLID); |