diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2022-04-08 02:14:01 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2022-04-10 19:43:57 +0300 |
commit | 0b05e0b97e4b556ce87dd659a3786be53f89e4e5 (patch) | |
tree | 7c6dca1493acc83874839a3762a00af5265995d5 /intern/cycles/scene | |
parent | a4f970e86b526b6ea9bf0ccacfd687581f479348 (diff) |
Fix T97159: AOV Pass in Cycles always gets Alpha Value of 1 for whole image
As far as I can see, it makes a lot of sense to have the alpha channel here, it matches the 2.x behavior and also matches what Eevee is doing.
Differential Revision: https://developer.blender.org/D14595
Diffstat (limited to 'intern/cycles/scene')
-rw-r--r-- | intern/cycles/scene/pass.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/scene/pass.cpp b/intern/cycles/scene/pass.cpp index 5f5b19e710d..c2f12355ac7 100644 --- a/intern/cycles/scene/pass.cpp +++ b/intern/cycles/scene/pass.cpp @@ -321,7 +321,7 @@ PassInfo Pass::get_info(const PassType type, const bool include_albedo, const bo break; case PASS_AOV_COLOR: - pass_info.num_components = 3; + pass_info.num_components = 4; break; case PASS_AOV_VALUE: pass_info.num_components = 1; |