diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-06-16 20:39:13 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-06-17 15:08:14 +0300 |
commit | 2c1bffa286b9551c0533081cb16f497058974b03 (patch) | |
tree | d0b12d9a78bc798fcfa1754cbc7077f9b3bbf9f7 /intern/cycles/scene | |
parent | 24246d98707096f16d5ab48f673f49354eac87a1 (diff) |
Cleanup: add verbose logging category names instead of numbers
And use them more consistently than before.
Diffstat (limited to 'intern/cycles/scene')
-rw-r--r-- | intern/cycles/scene/alembic.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/scene/camera.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/scene/colorspace.cpp | 19 | ||||
-rw-r--r-- | intern/cycles/scene/constant_fold.cpp | 13 | ||||
-rw-r--r-- | intern/cycles/scene/film.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/scene/geometry.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/scene/image.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/scene/image_oiio.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/scene/image_vdb.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/scene/integrator.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/scene/light.cpp | 21 | ||||
-rw-r--r-- | intern/cycles/scene/object.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/scene/osl.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/scene/particles.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/scene/scene.cpp | 77 | ||||
-rw-r--r-- | intern/cycles/scene/shader_graph.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/scene/shader_nodes.cpp | 12 | ||||
-rw-r--r-- | intern/cycles/scene/svm.cpp | 12 | ||||
-rw-r--r-- | intern/cycles/scene/tables.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/scene/volume.cpp | 10 |
20 files changed, 110 insertions, 102 deletions
diff --git a/intern/cycles/scene/alembic.cpp b/intern/cycles/scene/alembic.cpp index c1e2d306fcc..e6f39bf8625 100644 --- a/intern/cycles/scene/alembic.cpp +++ b/intern/cycles/scene/alembic.cpp @@ -1514,7 +1514,7 @@ void AlembicProcedural::build_caches(Progress &progress) } } - VLOG(1) << "AlembicProcedural memory usage : " << string_human_readable_size(memory_used); + VLOG_WORK << "AlembicProcedural memory usage : " << string_human_readable_size(memory_used); } CCL_NAMESPACE_END diff --git a/intern/cycles/scene/camera.cpp b/intern/cycles/scene/camera.cpp index 710f1c5ee90..eec269ab542 100644 --- a/intern/cycles/scene/camera.cpp +++ b/intern/cycles/scene/camera.cpp @@ -530,7 +530,7 @@ void Camera::device_update_volume(Device * /*device*/, DeviceScene *dscene, Scen if (object->get_geometry()->has_volume && viewplane_boundbox.intersects(object->bounds)) { /* TODO(sergey): Consider adding more grained check. */ - VLOG(1) << "Detected camera inside volume."; + VLOG_INFO << "Detected camera inside volume."; kcam->is_inside_volume = 1; parallel_for_cancel(); break; @@ -539,7 +539,7 @@ void Camera::device_update_volume(Device * /*device*/, DeviceScene *dscene, Scen }); if (!kcam->is_inside_volume) { - VLOG(1) << "Camera is outside of the volume."; + VLOG_INFO << "Camera is outside of the volume."; } } diff --git a/intern/cycles/scene/colorspace.cpp b/intern/cycles/scene/colorspace.cpp index f87b4c62ab2..189e3bc752d 100644 --- a/intern/cycles/scene/colorspace.cpp +++ b/intern/cycles/scene/colorspace.cpp @@ -55,8 +55,8 @@ ColorSpaceProcessor *ColorSpaceManager::get_processor(ustring colorspace) } catch (OCIO::Exception &exception) { cached_processors[colorspace] = OCIO::ConstProcessorRcPtr(); - VLOG(1) << "Colorspace " << colorspace.c_str() - << " can't be converted to scene_linear: " << exception.what(); + VLOG_WARNING << "Colorspace " << colorspace.c_str() + << " can't be converted to scene_linear: " << exception.what(); } } @@ -132,12 +132,12 @@ ustring ColorSpaceManager::detect_known_colorspace(ustring colorspace, thread_scoped_lock cache_lock(cache_colorspaces_mutex); if (is_scene_linear) { - VLOG(1) << "Colorspace " << colorspace.string() << " is no-op"; + VLOG_INFO << "Colorspace " << colorspace.string() << " is no-op"; cached_colorspaces[colorspace] = u_colorspace_raw; return u_colorspace_raw; } else if (is_srgb) { - VLOG(1) << "Colorspace " << colorspace.string() << " is sRGB"; + VLOG_INFO << "Colorspace " << colorspace.string() << " is sRGB"; cached_colorspaces[colorspace] = u_colorspace_srgb; return u_colorspace_srgb; } @@ -146,22 +146,23 @@ ustring ColorSpaceManager::detect_known_colorspace(ustring colorspace, if (!get_processor(colorspace)) { OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig(); if (!config || !config->getColorSpace(colorspace.c_str())) { - VLOG(1) << "Colorspace " << colorspace.c_str() << " not found, using raw instead"; + VLOG_WARNING << "Colorspace " << colorspace.c_str() << " not found, using raw instead"; } else { - VLOG(1) << "Colorspace " << colorspace.c_str() - << " can't be converted to scene_linear, using raw instead"; + VLOG_WARNING << "Colorspace " << colorspace.c_str() + << " can't be converted to scene_linear, using raw instead"; } cached_colorspaces[colorspace] = u_colorspace_raw; return u_colorspace_raw; } /* Convert to/from colorspace with OpenColorIO. */ - VLOG(1) << "Colorspace " << colorspace.string() << " handled through OpenColorIO"; + VLOG_INFO << "Colorspace " << colorspace.string() << " handled through OpenColorIO"; cached_colorspaces[colorspace] = colorspace; return colorspace; #else - VLOG(1) << "Colorspace " << colorspace.c_str() << " not available, built without OpenColorIO"; + VLOG_WARNING << "Colorspace " << colorspace.c_str() + << " not available, built without OpenColorIO"; return u_colorspace_raw; #endif } diff --git a/intern/cycles/scene/constant_fold.cpp b/intern/cycles/scene/constant_fold.cpp index 46ffbe9043a..4bce5661f9b 100644 --- a/intern/cycles/scene/constant_fold.cpp +++ b/intern/cycles/scene/constant_fold.cpp @@ -30,8 +30,8 @@ bool ConstantFolder::all_inputs_constant() const void ConstantFolder::make_constant(float value) const { - VLOG(3) << "Folding " << node->name << "::" << output->name() << " to constant (" << value - << ")."; + VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to constant (" << value + << ")."; foreach (ShaderInput *sock, output->links) { sock->set(value); @@ -43,7 +43,8 @@ void ConstantFolder::make_constant(float value) const void ConstantFolder::make_constant(float3 value) const { - VLOG(3) << "Folding " << node->name << "::" << output->name() << " to constant " << value << "."; + VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to constant " << value + << "."; foreach (ShaderInput *sock, output->links) { sock->set(value); @@ -99,8 +100,8 @@ void ConstantFolder::bypass(ShaderOutput *new_output) const { assert(new_output); - VLOG(3) << "Folding " << node->name << "::" << output->name() << " to socket " - << new_output->parent->name << "::" << new_output->name() << "."; + VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to socket " + << new_output->parent->name << "::" << new_output->name() << "."; /* Remove all outgoing links from socket and connect them to new_output instead. * The graph->relink method affects node inputs, so it's not safe to use in constant @@ -118,7 +119,7 @@ void ConstantFolder::discard() const { assert(output->type() == SocketType::CLOSURE); - VLOG(3) << "Discarding closure " << node->name << "."; + VLOG_DEBUG << "Discarding closure " << node->name << "."; graph->disconnect(output); } diff --git a/intern/cycles/scene/film.cpp b/intern/cycles/scene/film.cpp index 7f69df7b321..17acb30e9e7 100644 --- a/intern/cycles/scene/film.cpp +++ b/intern/cycles/scene/film.cpp @@ -580,10 +580,10 @@ void Film::update_passes(Scene *scene, bool add_sample_count_pass) tag_modified(); /* Debug logging. */ - if (VLOG_IS_ON(2)) { - VLOG(2) << "Effective scene passes:"; + if (VLOG_INFO_IS_ON) { + VLOG_INFO << "Effective scene passes:"; for (const Pass *pass : scene->passes) { - VLOG(2) << "- " << *pass; + VLOG_INFO << "- " << *pass; } } } diff --git a/intern/cycles/scene/geometry.cpp b/intern/cycles/scene/geometry.cpp index 2957756fe28..5ad0742b009 100644 --- a/intern/cycles/scene/geometry.cpp +++ b/intern/cycles/scene/geometry.cpp @@ -1292,7 +1292,7 @@ void GeometryManager::device_update_bvh(Device *device, bparams.bvh_type = scene->params.bvh_type; bparams.curve_subdivisions = scene->params.curve_subdivisions(); - VLOG(1) << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout."; + VLOG_INFO << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout."; const bool can_refit = scene->bvh != nullptr && (bparams.bvh_layout == BVHLayout::BVH_LAYOUT_OPTIX || @@ -1803,7 +1803,7 @@ void GeometryManager::device_update(Device *device, if (!need_update()) return; - VLOG(1) << "Total " << scene->geometry.size() << " meshes."; + VLOG_INFO << "Total " << scene->geometry.size() << " meshes."; bool true_displacement_used = false; bool curve_shadow_transparency_used = false; @@ -2042,7 +2042,7 @@ void GeometryManager::device_update(Device *device, TaskPool::Summary summary; pool.wait_work(&summary); - VLOG(2) << "Objects BVH build pool statistics:\n" << summary.full_report(); + VLOG_WORK << "Objects BVH build pool statistics:\n" << summary.full_report(); } foreach (Shader *shader, scene->shaders) { diff --git a/intern/cycles/scene/image.cpp b/intern/cycles/scene/image.cpp index 1b44162351a..f0d57309ffb 100644 --- a/intern/cycles/scene/image.cpp +++ b/intern/cycles/scene/image.cpp @@ -653,8 +653,8 @@ bool ImageManager::file_load_image(Image *img, int texture_limit) while (max_size * scale_factor > texture_limit) { scale_factor *= 0.5f; } - VLOG(1) << "Scaling image " << img->loader->name() << " by a factor of " << scale_factor - << "."; + VLOG_WORK << "Scaling image " << img->loader->name() << " by a factor of " << scale_factor + << "."; vector<StorageType> scaled_pixels; size_t scaled_width, scaled_height, scaled_depth; util_image_resize_pixels(pixels_storage, diff --git a/intern/cycles/scene/image_oiio.cpp b/intern/cycles/scene/image_oiio.cpp index 09676455308..500e53ed763 100644 --- a/intern/cycles/scene/image_oiio.cpp +++ b/intern/cycles/scene/image_oiio.cpp @@ -22,11 +22,11 @@ bool OIIOImageLoader::load_metadata(const ImageDeviceFeatures & /*features*/, { /* Perform preliminary checks, with meaningful logging. */ if (!path_exists(filepath.string())) { - VLOG(1) << "File '" << filepath.string() << "' does not exist."; + VLOG_WARNING << "File '" << filepath.string() << "' does not exist."; return false; } if (path_is_directory(filepath.string())) { - VLOG(1) << "File '" << filepath.string() << "' is a directory, can't use as image."; + VLOG_WARNING << "File '" << filepath.string() << "' is a directory, can't use as image."; return false; } diff --git a/intern/cycles/scene/image_vdb.cpp b/intern/cycles/scene/image_vdb.cpp index 2209be60a97..059eb09fef4 100644 --- a/intern/cycles/scene/image_vdb.cpp +++ b/intern/cycles/scene/image_vdb.cpp @@ -70,7 +70,7 @@ struct ToNanoOp { nanogrid = nanovdb::openToNanoVDB(floatgrid); } catch (const std::exception &e) { - VLOG(1) << "Error converting OpenVDB to NanoVDB grid: " << e.what(); + VLOG_WARNING << "Error converting OpenVDB to NanoVDB grid: " << e.what(); } return true; } diff --git a/intern/cycles/scene/integrator.cpp b/intern/cycles/scene/integrator.cpp index fda6ecc8d14..aa11004fb48 100644 --- a/intern/cycles/scene/integrator.cpp +++ b/intern/cycles/scene/integrator.cpp @@ -338,7 +338,7 @@ AdaptiveSampling Integrator::get_adaptive_sampling() const if (aa_samples > 0 && adaptive_threshold == 0.0f) { adaptive_sampling.threshold = max(0.001f, 1.0f / (float)aa_samples); - VLOG(1) << "Cycles adaptive sampling: automatic threshold = " << adaptive_sampling.threshold; + VLOG_INFO << "Cycles adaptive sampling: automatic threshold = " << adaptive_sampling.threshold; } else { adaptive_sampling.threshold = adaptive_threshold; @@ -350,8 +350,8 @@ AdaptiveSampling Integrator::get_adaptive_sampling() const * in various test scenes. */ const int min_samples = (int)ceilf(16.0f / powf(adaptive_sampling.threshold, 0.3f)); adaptive_sampling.min_samples = max(4, min_samples); - VLOG(1) << "Cycles adaptive sampling: automatic min samples = " - << adaptive_sampling.min_samples; + VLOG_INFO << "Cycles adaptive sampling: automatic min samples = " + << adaptive_sampling.min_samples; } else { adaptive_sampling.min_samples = max(4, adaptive_min_samples); diff --git a/intern/cycles/scene/light.cpp b/intern/cycles/scene/light.cpp index 5e311d3051f..2b0d0c807a7 100644 --- a/intern/cycles/scene/light.cpp +++ b/intern/cycles/scene/light.cpp @@ -215,7 +215,9 @@ void LightManager::test_enabled_lights(Scene *scene) */ Shader *shader = scene->background->get_shader(scene); const bool disable_mis = !(has_portal || shader->has_surface_spatial_varying); - VLOG_IF(1, disable_mis) << "Background MIS has been disabled.\n"; + if (disable_mis) { + VLOG_INFO << "Background MIS has been disabled.\n"; + } foreach (Light *light, scene->lights) { if (light->light_type == LIGHT_BACKGROUND) { light->is_enabled = !disable_mis; @@ -309,7 +311,7 @@ void LightManager::device_update_distribution(Device *, } size_t num_distribution = num_triangles + num_lights; - VLOG(1) << "Total " << num_distribution << " of light distribution primitives."; + VLOG_INFO << "Total " << num_distribution << " of light distribution primitives."; /* emission area */ KernelLightDistribution *distribution = dscene->light_distribution.alloc(num_distribution + 1); @@ -655,13 +657,14 @@ void LightManager::device_update_background(Device *device, if (res.x == 0) { res = environment_res; if (res.x > 0 && res.y > 0) { - VLOG(2) << "Automatically set World MIS resolution to " << res.x << " by " << res.y << "\n"; + VLOG_INFO << "Automatically set World MIS resolution to " << res.x << " by " << res.y + << "\n"; } } /* If it's still unknown, just use the default. */ if (res.x == 0 || res.y == 0) { res = make_int2(1024, 512); - VLOG(2) << "Setting World MIS resolution to default\n"; + VLOG_INFO << "Setting World MIS resolution to default\n"; } kbackground->map_res_x = res.x; kbackground->map_res_y = res.y; @@ -704,7 +707,7 @@ void LightManager::device_update_background(Device *device, marg_cdf[res.y].y = 1.0f; - VLOG(2) << "Background MIS build time " << time_dt() - time_start << "\n"; + VLOG_WORK << "Background MIS build time " << time_dt() - time_start << "\n"; /* update device */ dscene->light_background_marginal_cdf.copy_to_device(); @@ -725,7 +728,7 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc KernelLight *klights = dscene->lights.alloc(num_lights); if (num_lights == 0) { - VLOG(1) << "No effective light, ignoring points update."; + VLOG_WORK << "No effective light, ignoring points update."; return; } @@ -955,9 +958,9 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc light_index++; } - VLOG(1) << "Number of lights sent to the device: " << light_index; + VLOG_INFO << "Number of lights sent to the device: " << light_index; - VLOG(1) << "Number of lights without contribution: " << num_scene_lights - light_index; + VLOG_INFO << "Number of lights without contribution: " << num_scene_lights - light_index; dscene->lights.copy_to_device(); } @@ -976,7 +979,7 @@ void LightManager::device_update(Device *device, } }); - VLOG(1) << "Total " << scene->lights.size() << " lights."; + VLOG_INFO << "Total " << scene->lights.size() << " lights."; /* Detect which lights are enabled, also determines if we need to update the background. */ test_enabled_lights(scene); diff --git a/intern/cycles/scene/object.cpp b/intern/cycles/scene/object.cpp index ddd89a16640..3a1c177fe3b 100644 --- a/intern/cycles/scene/object.cpp +++ b/intern/cycles/scene/object.cpp @@ -688,7 +688,7 @@ void ObjectManager::device_update(Device *device, dscene->objects.tag_modified(); } - VLOG(1) << "Total " << scene->objects.size() << " objects."; + VLOG_INFO << "Total " << scene->objects.size() << " objects."; device_free(device, dscene, false); diff --git a/intern/cycles/scene/osl.cpp b/intern/cycles/scene/osl.cpp index 6698e6e2cce..f5ee0c0f1d3 100644 --- a/intern/cycles/scene/osl.cpp +++ b/intern/cycles/scene/osl.cpp @@ -92,7 +92,7 @@ void OSLShaderManager::device_update_specific(Device *device, } }); - VLOG(1) << "Total " << scene->shaders.size() << " shaders."; + VLOG_INFO << "Total " << scene->shaders.size() << " shaders."; device_free(device, dscene, scene); @@ -240,7 +240,7 @@ void OSLShaderManager::shading_system_init() ss_shared->attribute("searchpath:shader", shader_path); ss_shared->attribute("greedyjit", 1); - VLOG(1) << "Using shader search path: " << shader_path; + VLOG_INFO << "Using shader search path: " << shader_path; /* our own ray types */ static const char *raytypes[] = { diff --git a/intern/cycles/scene/particles.cpp b/intern/cycles/scene/particles.cpp index a05acf17ccf..b527dd0ebe8 100644 --- a/intern/cycles/scene/particles.cpp +++ b/intern/cycles/scene/particles.cpp @@ -105,7 +105,7 @@ void ParticleSystemManager::device_update(Device *device, } }); - VLOG(1) << "Total " << scene->particle_systems.size() << " particle systems."; + VLOG_INFO << "Total " << scene->particle_systems.size() << " particle systems."; device_free(device, dscene); diff --git a/intern/cycles/scene/scene.cpp b/intern/cycles/scene/scene.cpp index 8b5604eba72..33ce0a45733 100644 --- a/intern/cycles/scene/scene.cpp +++ b/intern/cycles/scene/scene.cpp @@ -373,11 +373,11 @@ void Scene::device_update(Device *device_, Progress &progress) size_t mem_used = util_guarded_get_mem_used(); size_t mem_peak = util_guarded_get_mem_peak(); - VLOG(1) << "System memory statistics after full device sync:\n" - << " Usage: " << string_human_readable_number(mem_used) << " (" - << string_human_readable_size(mem_used) << ")\n" - << " Peak: " << string_human_readable_number(mem_peak) << " (" - << string_human_readable_size(mem_peak) << ")"; + VLOG_INFO << "System memory statistics after full device sync:\n" + << " Usage: " << string_human_readable_number(mem_used) << " (" + << string_human_readable_size(mem_used) << ")\n" + << " Peak: " << string_human_readable_number(mem_peak) << " (" + << string_human_readable_size(mem_peak) << ")"; } } @@ -586,35 +586,38 @@ bool Scene::update(Progress &progress) static void log_kernel_features(const uint features) { - VLOG(2) << "Requested features:\n"; - VLOG(2) << "Use BSDF " << string_from_bool(features & KERNEL_FEATURE_NODE_BSDF) << "\n"; - VLOG(2) << "Use Principled BSDF " << string_from_bool(features & KERNEL_FEATURE_PRINCIPLED) - << "\n"; - VLOG(2) << "Use Emission " << string_from_bool(features & KERNEL_FEATURE_NODE_EMISSION) << "\n"; - VLOG(2) << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_NODE_VOLUME) << "\n"; - VLOG(2) << "Use Bump " << string_from_bool(features & KERNEL_FEATURE_NODE_BUMP) << "\n"; - VLOG(2) << "Use Voronoi " << string_from_bool(features & KERNEL_FEATURE_NODE_VORONOI_EXTRA) - << "\n"; - VLOG(2) << "Use Shader Raytrace " << string_from_bool(features & KERNEL_FEATURE_NODE_RAYTRACE) - << "\n"; - VLOG(2) << "Use MNEE" << string_from_bool(features & KERNEL_FEATURE_MNEE) << "\n"; - VLOG(2) << "Use Transparent " << string_from_bool(features & KERNEL_FEATURE_TRANSPARENT) << "\n"; - VLOG(2) << "Use Denoising " << string_from_bool(features & KERNEL_FEATURE_DENOISING) << "\n"; - VLOG(2) << "Use Path Tracing " << string_from_bool(features & KERNEL_FEATURE_PATH_TRACING) - << "\n"; - VLOG(2) << "Use Hair " << string_from_bool(features & KERNEL_FEATURE_HAIR) << "\n"; - VLOG(2) << "Use Pointclouds " << string_from_bool(features & KERNEL_FEATURE_POINTCLOUD) << "\n"; - VLOG(2) << "Use Object Motion " << string_from_bool(features & KERNEL_FEATURE_OBJECT_MOTION) - << "\n"; - VLOG(2) << "Use Camera Motion " << string_from_bool(features & KERNEL_FEATURE_CAMERA_MOTION) - << "\n"; - VLOG(2) << "Use Baking " << string_from_bool(features & KERNEL_FEATURE_BAKING) << "\n"; - VLOG(2) << "Use Subsurface " << string_from_bool(features & KERNEL_FEATURE_SUBSURFACE) << "\n"; - VLOG(2) << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_VOLUME) << "\n"; - VLOG(2) << "Use Patch Evaluation " - << string_from_bool(features & KERNEL_FEATURE_PATCH_EVALUATION) << "\n"; - VLOG(2) << "Use Shadow Catcher " << string_from_bool(features & KERNEL_FEATURE_SHADOW_CATCHER) - << "\n"; + VLOG_INFO << "Requested features:\n"; + VLOG_INFO << "Use BSDF " << string_from_bool(features & KERNEL_FEATURE_NODE_BSDF) << "\n"; + VLOG_INFO << "Use Principled BSDF " << string_from_bool(features & KERNEL_FEATURE_PRINCIPLED) + << "\n"; + VLOG_INFO << "Use Emission " << string_from_bool(features & KERNEL_FEATURE_NODE_EMISSION) + << "\n"; + VLOG_INFO << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_NODE_VOLUME) << "\n"; + VLOG_INFO << "Use Bump " << string_from_bool(features & KERNEL_FEATURE_NODE_BUMP) << "\n"; + VLOG_INFO << "Use Voronoi " << string_from_bool(features & KERNEL_FEATURE_NODE_VORONOI_EXTRA) + << "\n"; + VLOG_INFO << "Use Shader Raytrace " << string_from_bool(features & KERNEL_FEATURE_NODE_RAYTRACE) + << "\n"; + VLOG_INFO << "Use MNEE" << string_from_bool(features & KERNEL_FEATURE_MNEE) << "\n"; + VLOG_INFO << "Use Transparent " << string_from_bool(features & KERNEL_FEATURE_TRANSPARENT) + << "\n"; + VLOG_INFO << "Use Denoising " << string_from_bool(features & KERNEL_FEATURE_DENOISING) << "\n"; + VLOG_INFO << "Use Path Tracing " << string_from_bool(features & KERNEL_FEATURE_PATH_TRACING) + << "\n"; + VLOG_INFO << "Use Hair " << string_from_bool(features & KERNEL_FEATURE_HAIR) << "\n"; + VLOG_INFO << "Use Pointclouds " << string_from_bool(features & KERNEL_FEATURE_POINTCLOUD) + << "\n"; + VLOG_INFO << "Use Object Motion " << string_from_bool(features & KERNEL_FEATURE_OBJECT_MOTION) + << "\n"; + VLOG_INFO << "Use Camera Motion " << string_from_bool(features & KERNEL_FEATURE_CAMERA_MOTION) + << "\n"; + VLOG_INFO << "Use Baking " << string_from_bool(features & KERNEL_FEATURE_BAKING) << "\n"; + VLOG_INFO << "Use Subsurface " << string_from_bool(features & KERNEL_FEATURE_SUBSURFACE) << "\n"; + VLOG_INFO << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_VOLUME) << "\n"; + VLOG_INFO << "Use Patch Evaluation " + << string_from_bool(features & KERNEL_FEATURE_PATCH_EVALUATION) << "\n"; + VLOG_INFO << "Use Shadow Catcher " << string_from_bool(features & KERNEL_FEATURE_SHADOW_CATCHER) + << "\n"; } bool Scene::load_kernels(Progress &progress, bool lock_scene) @@ -675,8 +678,8 @@ int Scene::get_max_closure_count() * closures discarded due to mixing or low weights. We need to limit * to MAX_CLOSURE as this is hardcoded in CPU/mega kernels, and it * avoids excessive memory usage for split kernels. */ - VLOG(2) << "Maximum number of closures exceeded: " << max_closure_global << " > " - << MAX_CLOSURE; + VLOG_WARNING << "Maximum number of closures exceeded: " << max_closure_global << " > " + << MAX_CLOSURE; max_closure_global = MAX_CLOSURE; } @@ -723,7 +726,7 @@ int Scene::get_volume_stack_size() const volume_stack_size = min(volume_stack_size, MAX_VOLUME_STACK_SIZE); - VLOG(3) << "Detected required volume stack size " << volume_stack_size; + VLOG_WORK << "Detected required volume stack size " << volume_stack_size; return volume_stack_size; } diff --git a/intern/cycles/scene/shader_graph.cpp b/intern/cycles/scene/shader_graph.cpp index f25d0b7c7b9..ef3f142ed4e 100644 --- a/intern/cycles/scene/shader_graph.cpp +++ b/intern/cycles/scene/shader_graph.cpp @@ -659,7 +659,7 @@ void ShaderGraph::deduplicate_nodes() } if (num_deduplicated > 0) { - VLOG(1) << "Deduplicated " << num_deduplicated << " nodes."; + VLOG_DEBUG << "Deduplicated " << num_deduplicated << " nodes."; } } @@ -700,7 +700,7 @@ void ShaderGraph::verify_volume_output() } } if (!has_valid_volume) { - VLOG(1) << "Disconnect meaningless volume output."; + VLOG_DEBUG << "Disconnect meaningless volume output."; disconnect(volume_in->link); } } diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp index 3b58556f601..f93a1a5231a 100644 --- a/intern/cycles/scene/shader_nodes.cpp +++ b/intern/cycles/scene/shader_nodes.cpp @@ -2391,7 +2391,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp glossy BSDF."; + VLOG_DEBUG << "Using sharp glossy BSDF."; distribution = CLOSURE_BSDF_REFLECTION_ID; } } @@ -2400,7 +2400,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFLECTION_ID) { - VLOG(3) << "Using GGX glossy with filter glossy."; + VLOG_DEBUG << "Using GGX glossy with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_ID; roughness = 0.0f; } @@ -2484,7 +2484,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp glass BSDF."; + VLOG_DEBUG << "Using sharp glass BSDF."; distribution = CLOSURE_BSDF_SHARP_GLASS_ID; } } @@ -2493,7 +2493,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_SHARP_GLASS_ID) { - VLOG(3) << "Using GGX glass with filter glossy."; + VLOG_DEBUG << "Using GGX glass with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID; roughness = 0.0f; } @@ -2577,7 +2577,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp refraction BSDF."; + VLOG_DEBUG << "Using sharp refraction BSDF."; distribution = CLOSURE_BSDF_REFRACTION_ID; } } @@ -2586,7 +2586,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFRACTION_ID) { - VLOG(3) << "Using GGX refraction with filter glossy."; + VLOG_DEBUG << "Using GGX refraction with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID; roughness = 0.0f; } diff --git a/intern/cycles/scene/svm.cpp b/intern/cycles/scene/svm.cpp index 484a7d6de72..4bc5a1b9cc2 100644 --- a/intern/cycles/scene/svm.cpp +++ b/intern/cycles/scene/svm.cpp @@ -51,9 +51,9 @@ void SVMShaderManager::device_update_shader(Scene *scene, compiler.background = (shader == scene->background->get_shader(scene)); compiler.compile(shader, *svm_nodes, 0, &summary); - VLOG(3) << "Compilation summary:\n" - << "Shader name: " << shader->name << "\n" - << summary.full_report(); + VLOG_WORK << "Compilation summary:\n" + << "Shader name: " << shader->name << "\n" + << summary.full_report(); } void SVMShaderManager::device_update_specific(Device *device, @@ -72,7 +72,7 @@ void SVMShaderManager::device_update_specific(Device *device, const int num_shaders = scene->shaders.size(); - VLOG(1) << "Total " << num_shaders << " shaders."; + VLOG_INFO << "Total " << num_shaders << " shaders."; double start_time = time_dt(); @@ -148,8 +148,8 @@ void SVMShaderManager::device_update_specific(Device *device, update_flags = UPDATE_NONE; - VLOG(1) << "Shader manager updated " << num_shaders << " shaders in " << time_dt() - start_time - << " seconds."; + VLOG_INFO << "Shader manager updated " << num_shaders << " shaders in " << time_dt() - start_time + << " seconds."; } void SVMShaderManager::device_free(Device *device, DeviceScene *dscene, Scene *scene) diff --git a/intern/cycles/scene/tables.cpp b/intern/cycles/scene/tables.cpp index bb35880d37e..3e57b535f35 100644 --- a/intern/cycles/scene/tables.cpp +++ b/intern/cycles/scene/tables.cpp @@ -34,7 +34,7 @@ void LookupTables::device_update(Device *, DeviceScene *dscene, Scene *scene) } }); - VLOG(1) << "Total " << lookup_tables.size() << " lookup tables."; + VLOG_INFO << "Total " << lookup_tables.size() << " lookup tables."; if (lookup_tables.size() > 0) dscene->lookup_table.copy_to_device(); diff --git a/intern/cycles/scene/volume.cpp b/intern/cycles/scene/volume.cpp index 39e9b0bbbf4..77955350305 100644 --- a/intern/cycles/scene/volume.cpp +++ b/intern/cycles/scene/volume.cpp @@ -754,11 +754,11 @@ void GeometryManager::create_volume_mesh(const Scene *scene, Volume *volume, Pro } /* Print stats. */ - VLOG(1) << "Memory usage volume mesh: " - << ((vertices.size() + face_normals.size()) * sizeof(float3) + - indices.size() * sizeof(int)) / - (1024.0 * 1024.0) - << "Mb."; + VLOG_WORK << "Memory usage volume mesh: " + << ((vertices.size() + face_normals.size()) * sizeof(float3) + + indices.size() * sizeof(int)) / + (1024.0 * 1024.0) + << "Mb."; } CCL_NAMESPACE_END |