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author | Campbell Barton <ideasman42@gmail.com> | 2021-11-30 01:10:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-11-30 02:15:17 +0300 |
commit | 76471dbd5e2efbbc3a4d4b3a1a26fe0649f31cff (patch) | |
tree | 1c90a473a0c9dbd5e5180ca5e632288215ce699b /intern/cycles/scene | |
parent | 4e45265dc6cafe0bf6f36a14a469288183059858 (diff) |
Cleanup: capitalize NOTE tag
Diffstat (limited to 'intern/cycles/scene')
-rw-r--r-- | intern/cycles/scene/shader_nodes.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp index 8c20807a52b..0ffeddc9f13 100644 --- a/intern/cycles/scene/shader_nodes.cpp +++ b/intern/cycles/scene/shader_nodes.cpp @@ -2399,7 +2399,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) ShaderInput *roughness_input = input("Roughness"); if (integrator->get_filter_glossy() == 0.0f) { /* Fallback to Sharp closure for Roughness close to 0. - * Note: Keep the epsilon in sync with kernel! + * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { VLOG(3) << "Using sharp glossy BSDF."; @@ -2492,7 +2492,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) ShaderInput *roughness_input = input("Roughness"); if (integrator->get_filter_glossy() == 0.0f) { /* Fallback to Sharp closure for Roughness close to 0. - * Note: Keep the epsilon in sync with kernel! + * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { VLOG(3) << "Using sharp glass BSDF."; @@ -2585,7 +2585,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) ShaderInput *roughness_input = input("Roughness"); if (integrator->get_filter_glossy() == 0.0f) { /* Fallback to Sharp closure for Roughness close to 0. - * Note: Keep the epsilon in sync with kernel! + * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { VLOG(3) << "Using sharp refraction BSDF."; |