diff options
author | Ton Roosendaal <ton@blender.org> | 2011-04-27 15:58:34 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-04-27 15:58:34 +0400 |
commit | da376e0237517543aa21740ee2363234ee1c20ae (patch) | |
tree | 014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/subd/CMakeLists.txt | |
parent | 693780074388111e7b9ef1c3825e462f398dc6c4 (diff) |
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/subd/CMakeLists.txt')
-rw-r--r-- | intern/cycles/subd/CMakeLists.txt | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/intern/cycles/subd/CMakeLists.txt b/intern/cycles/subd/CMakeLists.txt new file mode 100644 index 00000000000..a14bf7896d8 --- /dev/null +++ b/intern/cycles/subd/CMakeLists.txt @@ -0,0 +1,26 @@ + +INCLUDE_DIRECTORIES(. ../util ../kernel ../kernel/svm ../render) + +SET(sources + subd_build.cpp + subd_dice.cpp + subd_mesh.cpp + subd_patch.cpp + subd_ring.cpp + subd_split.cpp + subd_stencil.cpp) + +SET(headers + subd_build.h + subd_dice.h + subd_edge.h + subd_face.h + subd_mesh.h + subd_patch.h + subd_ring.h + subd_split.h + subd_stencil.h + subd_vert.h) + +ADD_LIBRARY(subd ${sources} ${headers}) + |