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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/subd/split.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/subd/split.h')
-rw-r--r--intern/cycles/subd/split.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/intern/cycles/subd/split.h b/intern/cycles/subd/split.h
new file mode 100644
index 00000000000..e876f34c419
--- /dev/null
+++ b/intern/cycles/subd/split.h
@@ -0,0 +1,75 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __SUBD_SPLIT_H__
+#define __SUBD_SPLIT_H__
+
+/* DiagSplit: Parallel, Crack-free, Adaptive Tessellation for Micropolygon Rendering
+ * Splits up patches and determines edge tessellation factors for dicing. Patch
+ * evaluation at arbitrary points is required for this to work. See the paper
+ * for more details. */
+
+#include "subd/dice.h"
+#include "subd/subpatch.h"
+
+#include "util/deque.h"
+#include "util/types.h"
+#include "util/vector.h"
+
+#include <deque>
+
+CCL_NAMESPACE_BEGIN
+
+class Mesh;
+class Patch;
+
+class DiagSplit {
+ SubdParams params;
+
+ vector<Subpatch> subpatches;
+ /* `deque` is used so that element pointers remain valid when size is changed. */
+ deque<Edge> edges;
+
+ float3 to_world(Patch *patch, float2 uv);
+ int T(Patch *patch, float2 Pstart, float2 Pend, bool recursive_resolve = false);
+
+ void limit_edge_factor(int &T, Patch *patch, float2 Pstart, float2 Pend);
+ void resolve_edge_factors(Subpatch &sub);
+
+ void partition_edge(
+ Patch *patch, float2 *P, int *t0, int *t1, float2 Pstart, float2 Pend, int t);
+
+ void split(Subpatch &sub, int depth = 0);
+
+ int num_alloced_verts = 0;
+ int alloc_verts(int n); /* Returns start index of new verts. */
+
+ public:
+ Edge *alloc_edge();
+
+ explicit DiagSplit(const SubdParams &params);
+
+ void split_patches(Patch *patches, size_t patches_byte_stride);
+
+ void split_quad(const Mesh::SubdFace &face, Patch *patch);
+ void split_ngon(const Mesh::SubdFace &face, Patch *patches, size_t patches_byte_stride);
+
+ void post_split();
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __SUBD_SPLIT_H__ */