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authorCampbell Barton <ideasman42@gmail.com>2012-03-21 02:56:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-21 02:56:26 +0400
commit303cecf1398c0049df515aba3898883d8cdc81d5 (patch)
tree888e575fcc1932bd9121594221272174fad177ea /intern/cycles/subd/subd_dice.h
parent6193c47c39dc72472f4b83b3e3c875103c31e5b6 (diff)
spelling cleanup: tesselate -> tessellate (last of these found)
Diffstat (limited to 'intern/cycles/subd/subd_dice.h')
-rw-r--r--intern/cycles/subd/subd_dice.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/subd/subd_dice.h b/intern/cycles/subd/subd_dice.h
index 71879f1f5f1..41b4902564d 100644
--- a/intern/cycles/subd/subd_dice.h
+++ b/intern/cycles/subd/subd_dice.h
@@ -19,8 +19,8 @@
#ifndef __SUBD_DICE_H__
#define __SUBD_DICE_H__
-/* DX11 like EdgeDice implementation, with different tesselation factors for
- * each edge for watertight tesselation, with subpatch remapping to work with
+/* DX11 like EdgeDice implementation, with different tessellation factors for
+ * each edge for watertight tessellation, with subpatch remapping to work with
* DiagSplit. For more algorithm details, see the DiagSplit paper or the
* ARB_tessellation_shader OpenGL extension, Section 2.X.2. */
@@ -59,7 +59,7 @@ public:
/* Quad EdgeDice
*
- * Edge tesselation factors and subpatch coordinates are as follows:
+ * Edge tessellation factors and subpatch coordinates are as follows:
*
* tu1
* P01 --------- P11
@@ -115,7 +115,7 @@ public:
/* Triangle EdgeDice
*
- * Edge tesselation factors and subpatch coordinates are as follows:
+ * Edge tessellation factors and subpatch coordinates are as follows:
*
* Pw
* /\