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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/subd/subd_mesh.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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diff --git a/intern/cycles/subd/subd_mesh.h b/intern/cycles/subd/subd_mesh.h
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+/*
+ * Original code in the public domain -- castanyo@yahoo.es
+ *
+ * Modifications copyright (c) 2011, Blender Foundation.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __SUBD_MESH_H__
+#define __SUBD_MESH_H__
+
+#include "util_map.h"
+#include "util_types.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class SubdFace;
+class SubdVert;
+class SubdEdge;
+
+class DiagSplit;
+class Mesh;
+
+/* Subd Mesh, half edge based for dynamic mesh manipulation */
+
+class SubdMesh
+{
+public:
+ vector<SubdVert*> verts;
+ vector<SubdEdge*> edges;
+ vector<SubdFace*> faces;
+
+ SubdMesh();
+ ~SubdMesh();
+
+ SubdVert *add_vert(const float3& co);
+
+ SubdFace *add_face(int v0, int v1, int v2);
+ SubdFace *add_face(int v0, int v1, int v2, int v3);
+ SubdFace *add_face(int *index, int num);
+
+ bool link_boundary();
+ void tesselate(DiagSplit *split, bool linear,
+ Mesh *mesh, int shader, bool smooth);
+
+protected:
+ bool can_add_face(int *index, int num);
+ bool can_add_edge(int i, int j);
+ SubdEdge *add_edge(int i, int j);
+ SubdEdge *find_edge(int i, int j);
+ void link_boundary_edge(SubdEdge *edge);
+
+ struct Key {
+ Key() {}
+ Key(int v0, int v1) : p0(v0), p1(v1) {}
+
+ bool operator<(const Key& k) const
+ { return (p0 < k.p0 || (p0 == k.p0 && p1 < k.p1)); }
+
+ int p0, p1;
+ };
+
+ map<Key, SubdEdge *> edge_map;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __SUBD_MESH_H__ */
+