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authorMai Lavelle <mai.lavelle@gmail.com>2016-07-17 02:42:28 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-07-29 10:36:30 +0300
commitc96ae81160ad1a943fafaca44a7d5e97c2d7a0d7 (patch)
tree83905d5a6bf2583f44d9dcf90410b5a0c024822c /intern/cycles/subd/subd_patch.h
parentf74645578c9dd38c2543d1211b779a019363b04f (diff)
Cycles microdisplacement: ngons and attributes for subdivision meshes
This adds support for ngons and attributes on subdivision meshes. Ngons are needed for proper attribute interpolation as well as correct Catmull-Clark subdivision. Several changes are made to achieve this: - new primitive `SubdFace` added to `Mesh` - 3 more textures are used to store info on patches from subd meshes - Blender export uses loop interface instead of tessface for subd meshes - `Attribute` class is updated with a simplified way to pass primitive counts around and to support ngons. - extra points for ngons are generated for O(1) attribute interpolation - curves are temporally disabled on subd meshes to avoid various bugs with implementation - old unneeded code is removed from `subd/` - various fixes and improvements Reviewed By: brecht Differential Revision: https://developer.blender.org/D2108
Diffstat (limited to 'intern/cycles/subd/subd_patch.h')
-rw-r--r--intern/cycles/subd/subd_patch.h18
1 files changed, 3 insertions, 15 deletions
diff --git a/intern/cycles/subd/subd_patch.h b/intern/cycles/subd/subd_patch.h
index bfa04412c66..360c1abf27b 100644
--- a/intern/cycles/subd/subd_patch.h
+++ b/intern/cycles/subd/subd_patch.h
@@ -26,9 +26,11 @@ class Patch {
public:
virtual ~Patch() {}
virtual void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v) = 0;
- virtual bool is_triangle() { return false; }
virtual BoundBox bound() = 0;
virtual int ptex_face_id() { return -1; }
+
+ int patch_index;
+ int shader;
};
/* Linear Quad Patch */
@@ -39,19 +41,6 @@ public:
float3 normals[4];
void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v);
- bool is_triangle() { return false; }
- BoundBox bound();
-};
-
-/* Linear Triangle Patch */
-
-class LinearTrianglePatch : public Patch {
-public:
- float3 hull[3];
- float3 normals[3];
-
- void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v);
- bool is_triangle() { return true; }
BoundBox bound();
};
@@ -62,7 +51,6 @@ public:
float3 hull[16];
void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v);
- bool is_triangle() { return false; }
BoundBox bound();
};