diff options
author | Mai Lavelle <mai.lavelle@gmail.com> | 2016-07-17 02:42:28 +0300 |
---|---|---|
committer | Mai Lavelle <mai.lavelle@gmail.com> | 2016-07-29 10:36:30 +0300 |
commit | c96ae81160ad1a943fafaca44a7d5e97c2d7a0d7 (patch) | |
tree | 83905d5a6bf2583f44d9dcf90410b5a0c024822c /intern/cycles/subd/subd_split.cpp | |
parent | f74645578c9dd38c2543d1211b779a019363b04f (diff) |
Cycles microdisplacement: ngons and attributes for subdivision meshes
This adds support for ngons and attributes on subdivision meshes. Ngons are
needed for proper attribute interpolation as well as correct Catmull-Clark
subdivision. Several changes are made to achieve this:
- new primitive `SubdFace` added to `Mesh`
- 3 more textures are used to store info on patches from subd meshes
- Blender export uses loop interface instead of tessface for subd meshes
- `Attribute` class is updated with a simplified way to pass primitive counts
around and to support ngons.
- extra points for ngons are generated for O(1) attribute interpolation
- curves are temporally disabled on subd meshes to avoid various bugs with
implementation
- old unneeded code is removed from `subd/`
- various fixes and improvements
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2108
Diffstat (limited to 'intern/cycles/subd/subd_split.cpp')
-rw-r--r-- | intern/cycles/subd/subd_split.cpp | 199 |
1 files changed, 21 insertions, 178 deletions
diff --git a/intern/cycles/subd/subd_split.cpp b/intern/cycles/subd/subd_split.cpp index c4af8cc8c43..3c91ad8ab0d 100644 --- a/intern/cycles/subd/subd_split.cpp +++ b/intern/cycles/subd/subd_split.cpp @@ -40,12 +40,6 @@ void DiagSplit::dispatch(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef) edgefactors_quad.push_back(ef); } -void DiagSplit::dispatch(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef) -{ - subpatches_triangle.push_back(sub); - edgefactors_triangle.push_back(ef); -} - float3 DiagSplit::to_world(Patch *patch, float2 uv) { float3 P; @@ -112,34 +106,6 @@ void DiagSplit::partition_edge(Patch *patch, float2 *P, int *t0, int *t1, float2 } } -static float2 right_to_equilateral(float2 P) -{ - static const float2 A = make_float2(1.0f, 0.5f); - static const float2 B = make_float2(0.0f, sinf(M_PI_F/3.0f)); - return make_float2(dot(P, A), dot(P, B)); -} - -static void limit_edge_factors(const TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef, int max_t) -{ - float2 Pu = sub.Pu; - float2 Pv = sub.Pv; - float2 Pw = sub.Pw; - - if(sub.patch->is_triangle()) { - Pu = right_to_equilateral(Pu); - Pv = right_to_equilateral(Pv); - Pw = right_to_equilateral(Pw); - } - - int tu = int(max_t * len(Pw - Pv)); - int tv = int(max_t * len(Pw - Pu)); - int tw = int(max_t * len(Pv - Pu)); - - ef.tu = tu <= 1 ? 1 : min(ef.tu, tu); - ef.tv = tv <= 1 ? 1 : min(ef.tv, tv); - ef.tw = tw <= 1 ? 1 : min(ef.tw, tw); -} - static void limit_edge_factors(const QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int max_t) { float2 P00 = sub.P00; @@ -147,13 +113,6 @@ static void limit_edge_factors(const QuadDice::SubPatch& sub, QuadDice::EdgeFact float2 P10 = sub.P10; float2 P11 = sub.P11; - if(sub.patch->is_triangle()) { - P00 = right_to_equilateral(P00); - P01 = right_to_equilateral(P01); - P10 = right_to_equilateral(P10); - P11 = right_to_equilateral(P11); - } - int tu0 = int(max_t * len(P10 - P00)); int tu1 = int(max_t * len(P11 - P01)); int tv0 = int(max_t * len(P01 - P00)); @@ -165,84 +124,6 @@ static void limit_edge_factors(const QuadDice::SubPatch& sub, QuadDice::EdgeFact ef.tv1 = tv1 <= 1 ? 1 : min(ef.tv1, tv1); } -void DiagSplit::split(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef, int depth) -{ - if(depth > 32) { - /* We should never get here, but just in case end recursion safely. */ - ef.tu = 1; - ef.tv = 1; - ef.tw = 1; - - dispatch(sub, ef); - return; - } - - assert(ef.tu == T(sub.patch, sub.Pv, sub.Pw)); - assert(ef.tv == T(sub.patch, sub.Pw, sub.Pu)); - assert(ef.tw == T(sub.patch, sub.Pu, sub.Pv)); - - int non_uniform_count = int(ef.tu == DSPLIT_NON_UNIFORM) + - int(ef.tv == DSPLIT_NON_UNIFORM) + - int(ef.tw == DSPLIT_NON_UNIFORM); - - switch(non_uniform_count) { - case 1: { - /* TODO(mai): one edge is non-uniform, split into two triangles */ - // fallthru - } - case 2: { - /* TODO(mai): two edges are non-uniform, split into triangle and quad */ - // fallthru - } - case 3: { - /* all three edges are non-uniform, split into three quads */ - - /* partition edges */ - QuadDice::EdgeFactors ef0, ef1, ef2; - float2 Pu, Pv, Pw, Pcenter; - - partition_edge(sub.patch, &Pu, &ef1.tv0, &ef2.tu0, sub.Pw, sub.Pv, ef.tu); - partition_edge(sub.patch, &Pv, &ef0.tv0, &ef1.tu0, sub.Pu, sub.Pw, ef.tv); - partition_edge(sub.patch, &Pw, &ef2.tv0, &ef0.tu0, sub.Pv, sub.Pu, ef.tw); - Pcenter = (Pu + Pv + Pw) * (1.0f / 3.0f); - - /* split */ - int tsplit01 = T(sub.patch, Pv, Pcenter); - int tsplit12 = T(sub.patch, Pu, Pcenter); - int tsplit20 = T(sub.patch, Pw, Pcenter); - - ef0.tu1 = tsplit01; - ef0.tv1 = tsplit20; - - ef1.tu1 = tsplit12; - ef1.tv1 = tsplit01; - - ef2.tu1 = tsplit20; - ef2.tv1 = tsplit12; - - /* create subpatches */ - QuadDice::SubPatch sub0 = {sub.patch, sub.Pu, Pw, Pv, Pcenter}; - QuadDice::SubPatch sub1 = {sub.patch, sub.Pw, Pv, Pu, Pcenter}; - QuadDice::SubPatch sub2 = {sub.patch, sub.Pv, Pu, Pw, Pcenter}; - - limit_edge_factors(sub0, ef0, 1 << params.max_level); - limit_edge_factors(sub1, ef1, 1 << params.max_level); - limit_edge_factors(sub2, ef2, 1 << params.max_level); - - split(sub0, ef0, depth+1); - split(sub1, ef1, depth+1); - split(sub2, ef2, depth+1); - - break; - } - default: { - /* all edges uniform, no splitting needed */ - dispatch(sub, ef); - break; - } - } -} - void DiagSplit::split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int depth) { if(depth > 32) { @@ -259,6 +140,16 @@ void DiagSplit::split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int de bool split_u = (ef.tu0 == DSPLIT_NON_UNIFORM || ef.tu1 == DSPLIT_NON_UNIFORM); bool split_v = (ef.tv0 == DSPLIT_NON_UNIFORM || ef.tv1 == DSPLIT_NON_UNIFORM); + /* Split subpatches such that the ratio of T for opposite edges doesn't + * exceed 1.5, this reduces over tessellation for some patches + */ + bool tmp_split_v = split_v; + if(!split_u && min(ef.tu0, ef.tu1) > 8 && min(ef.tu0, ef.tu1)*1.5f < max(ef.tu0, ef.tu1)) + split_v = true; + if(!tmp_split_v && min(ef.tu0, ef.tu1) > 8 && min(ef.tv0, ef.tv1)*1.5f < max(ef.tv0, ef.tv1)) + split_u = true; + + /* alternate axis */ if(split_u && split_v) { split_u = depth % 2; } @@ -324,69 +215,21 @@ void DiagSplit::split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int de } } -void DiagSplit::split_triangle(Patch *patch) -{ - TriangleDice::SubPatch sub_split; - TriangleDice::EdgeFactors ef_split; - - sub_split.patch = patch; - sub_split.Pu = make_float2(1.0f, 0.0f); - sub_split.Pv = make_float2(0.0f, 1.0f); - sub_split.Pw = make_float2(0.0f, 0.0f); - - ef_split.tu = T(patch, sub_split.Pv, sub_split.Pw); - ef_split.tv = T(patch, sub_split.Pw, sub_split.Pu); - ef_split.tw = T(patch, sub_split.Pu, sub_split.Pv); - - limit_edge_factors(sub_split, ef_split, 1 << params.max_level); - - split(sub_split, ef_split); - - TriangleDice dice(params); - - for(size_t i = 0; i < subpatches_triangle.size(); i++) { - TriangleDice::SubPatch& sub = subpatches_triangle[i]; - TriangleDice::EdgeFactors& ef = edgefactors_triangle[i]; - - ef.tu = max(ef.tu, 1); - ef.tv = max(ef.tv, 1); - ef.tw = max(ef.tw, 1); - - dice.dice(sub, ef); - } - - subpatches_triangle.clear(); - edgefactors_triangle.clear(); - - /* triangle might be split into quads so dice quad subpatches as well */ - QuadDice qdice(params); - - for(size_t i = 0; i < subpatches_quad.size(); i++) { - QuadDice::SubPatch& sub = subpatches_quad[i]; - QuadDice::EdgeFactors& ef = edgefactors_quad[i]; - - ef.tu0 = max(ef.tu0, 1); - ef.tu1 = max(ef.tu1, 1); - ef.tv0 = max(ef.tv0, 1); - ef.tv1 = max(ef.tv1, 1); - - qdice.dice(sub, ef); - } - - subpatches_quad.clear(); - edgefactors_quad.clear(); -} - -void DiagSplit::split_quad(Patch *patch) +void DiagSplit::split_quad(Patch *patch, QuadDice::SubPatch *subpatch) { QuadDice::SubPatch sub_split; QuadDice::EdgeFactors ef_split; - sub_split.patch = patch; - sub_split.P00 = make_float2(0.0f, 0.0f); - sub_split.P10 = make_float2(1.0f, 0.0f); - sub_split.P01 = make_float2(0.0f, 1.0f); - sub_split.P11 = make_float2(1.0f, 1.0f); + if(subpatch) { + sub_split = *subpatch; + } + else { + sub_split.patch = patch; + sub_split.P00 = make_float2(0.0f, 0.0f); + sub_split.P10 = make_float2(1.0f, 0.0f); + sub_split.P01 = make_float2(0.0f, 1.0f); + sub_split.P11 = make_float2(1.0f, 1.0f); + } ef_split.tu0 = T(patch, sub_split.P00, sub_split.P10); ef_split.tu1 = T(patch, sub_split.P01, sub_split.P11); |