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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/subd/subd_stencil.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/subd/subd_stencil.h')
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diff --git a/intern/cycles/subd/subd_stencil.h b/intern/cycles/subd/subd_stencil.h
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+++ b/intern/cycles/subd/subd_stencil.h
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+/*
+ * Copyright 2006, NVIDIA Corporation Ignacio Castano <icastano@nvidia.com>
+ *
+ * Modifications copyright (c) 2011, Blender Foundation.
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#ifndef __SUBD_STENCIL__
+#define __SUBD_STENCIL__
+
+#include "util_types.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class StencilMask
+{
+public:
+ StencilMask();
+ StencilMask(int size);
+
+ void resize(int size);
+
+ StencilMask& operator=(float value);
+
+ void operator+=(const StencilMask& mask);
+ void operator-=(const StencilMask& mask);
+ void operator*=(float scale);
+ void operator/=(float scale);
+
+ int size() const { return weights.size(); }
+
+ float operator[](int i) const { return weights[i]; }
+ float& operator[](int i) { return weights[i]; }
+
+ float sum() const;
+ bool is_normalized() const;
+ void normalize();
+
+private:
+ vector<float> weights;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __SUBD_STENCIL__ */
+