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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:36:39 +0300
commitd7d40745fa09061a3117bd3669c5a46bbf611eae (patch)
tree8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/test
parentb698fe1e047e56e8ed67ba47464c0017d9c50eea (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/test')
-rw-r--r--intern/cycles/test/CMakeLists.txt7
-rw-r--r--intern/cycles/test/render_graph_finalize_test.cpp6
2 files changed, 7 insertions, 6 deletions
diff --git a/intern/cycles/test/CMakeLists.txt b/intern/cycles/test/CMakeLists.txt
index 0f6b435813f..efd9cecb877 100644
--- a/intern/cycles/test/CMakeLists.txt
+++ b/intern/cycles/test/CMakeLists.txt
@@ -25,18 +25,19 @@ set(INC
../device
../graph
../kernel
- ../render
+ ../scene
../util
)
set(ALL_CYCLES_LIBRARIES
- cycles_device
cycles_kernel
cycles_integrator
- cycles_render
+ cycles_scene
+ cycles_session
cycles_bvh
cycles_graph
cycles_subd
+ cycles_device
cycles_util
extern_clew
${CYCLES_GL_LIBRARIES}
diff --git a/intern/cycles/test/render_graph_finalize_test.cpp b/intern/cycles/test/render_graph_finalize_test.cpp
index 19c211fe5f7..4a87a382130 100644
--- a/intern/cycles/test/render_graph_finalize_test.cpp
+++ b/intern/cycles/test/render_graph_finalize_test.cpp
@@ -19,9 +19,9 @@
#include "device/device.h"
-#include "render/graph.h"
-#include "render/nodes.h"
-#include "render/scene.h"
+#include "scene/scene.h"
+#include "scene/shader_graph.h"
+#include "scene/shader_nodes.h"
#include "util/util_array.h"
#include "util/util_logging.h"