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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-11-04 13:17:38 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-11-04 15:03:33 +0300
commit31a620b9420cab6292b0aa1ea21c9dd1cf70b8bc (patch)
tree76cf425e110fe1c78930e54f3b56d24e1485877a /intern/cycles/test
parenta4a848d01b26ad094dabe0e935dd698847ac8f16 (diff)
Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various modified methods on Nodes in favor of Node::is_modified which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544
Diffstat (limited to 'intern/cycles/test')
-rw-r--r--intern/cycles/test/render_graph_finalize_test.cpp174
1 files changed, 88 insertions, 86 deletions
diff --git a/intern/cycles/test/render_graph_finalize_test.cpp b/intern/cycles/test/render_graph_finalize_test.cpp
index 4639fc6d0dd..3eaec982d09 100644
--- a/intern/cycles/test/render_graph_finalize_test.cpp
+++ b/intern/cycles/test/render_graph_finalize_test.cpp
@@ -64,9 +64,11 @@ template<typename T> class ShaderNodeBuilder {
return *this;
}
- template<typename T2, typename V> ShaderNodeBuilder &set(V T2::*pfield, V value)
+ template<typename V> ShaderNodeBuilder &set_param(const string &input_name, V value)
{
- static_cast<T *>(node_)->*pfield = value;
+ const SocketType *input_socket = node_->type->find_input(ustring(input_name.c_str()));
+ EXPECT_NE((void *)NULL, input_socket);
+ node_->set(*input_socket, value);
return *this;
}
@@ -121,8 +123,8 @@ class ShaderGraphBuilder {
/* Common input/output boilerplate. */
ShaderGraphBuilder &add_attribute(const string &name)
{
- return (*this).add_node(ShaderNodeBuilder<AttributeNode>(*graph_, name)
- .set(&AttributeNode::attribute, ustring(name)));
+ return (*this).add_node(
+ ShaderNodeBuilder<AttributeNode>(*graph_, name).set_param("attribute", ustring(name)));
}
ShaderGraphBuilder &output_closure(const string &from)
@@ -210,12 +212,12 @@ TEST_F(RenderGraph, deduplicate_deep)
builder.add_node(ShaderNodeBuilder<GeometryNode>(graph, "Geometry1"))
.add_node(ShaderNodeBuilder<GeometryNode>(graph, "Geometry2"))
- .add_node(ShaderNodeBuilder<ValueNode>(graph, "Value1").set(&ValueNode::value, 0.8f))
- .add_node(ShaderNodeBuilder<ValueNode>(graph, "Value2").set(&ValueNode::value, 0.8f))
+ .add_node(ShaderNodeBuilder<ValueNode>(graph, "Value1").set_param("value", 0.8f))
+ .add_node(ShaderNodeBuilder<ValueNode>(graph, "Value2").set_param("value", 0.8f))
.add_node(ShaderNodeBuilder<NoiseTextureNode>(graph, "Noise1"))
.add_node(ShaderNodeBuilder<NoiseTextureNode>(graph, "Noise2"))
.add_node(ShaderNodeBuilder<MixNode>(graph, "Mix")
- .set(&MixNode::type, NODE_MIX_BLEND)
+ .set_param("mix_type", NODE_MIX_BLEND)
.set("Fac", 0.5f))
.add_connection("Geometry1::Parametric", "Noise1::Vector")
.add_connection("Value1::Value", "Noise1::Scale")
@@ -422,8 +424,8 @@ TEST_F(RenderGraph, constant_fold_mix_add)
builder
.add_node(ShaderNodeBuilder<MixNode>(graph, "MixAdd")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", NODE_MIX_ADD)
+ .set_param("use_clamp", false)
.set("Fac", 0.8f)
.set("Color1", make_float3(0.3f, 0.5f, 0.7f))
.set("Color2", make_float3(0.4f, 0.8f, 0.9f)))
@@ -443,8 +445,8 @@ TEST_F(RenderGraph, constant_fold_mix_add_clamp)
builder
.add_node(ShaderNodeBuilder<MixNode>(graph, "MixAdd")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_ADD)
+ .set_param("use_clamp", true)
.set("Fac", 0.8f)
.set("Color1", make_float3(0.3f, 0.5f, 0.7f))
.set("Color2", make_float3(0.4f, 0.8f, 0.9f)))
@@ -465,8 +467,8 @@ TEST_F(RenderGraph, constant_fold_part_mix_dodge_no_fac_0)
builder.add_attribute("Attribute1")
.add_attribute("Attribute2")
.add_node(ShaderNodeBuilder<MixNode>(graph, "Mix")
- .set(&MixNode::type, NODE_MIX_DODGE)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", NODE_MIX_DODGE)
+ .set_param("use_clamp", false)
.set("Fac", 0.0f))
.add_connection("Attribute1::Color", "Mix::Color1")
.add_connection("Attribute2::Color", "Mix::Color2")
@@ -487,8 +489,8 @@ TEST_F(RenderGraph, constant_fold_part_mix_light_no_fac_0)
builder.add_attribute("Attribute1")
.add_attribute("Attribute2")
.add_node(ShaderNodeBuilder<MixNode>(graph, "Mix")
- .set(&MixNode::type, NODE_MIX_LIGHT)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", NODE_MIX_LIGHT)
+ .set_param("use_clamp", false)
.set("Fac", 0.0f))
.add_connection("Attribute1::Color", "Mix::Color1")
.add_connection("Attribute2::Color", "Mix::Color2")
@@ -509,8 +511,8 @@ TEST_F(RenderGraph, constant_fold_part_mix_burn_no_fac_0)
builder.add_attribute("Attribute1")
.add_attribute("Attribute2")
.add_node(ShaderNodeBuilder<MixNode>(graph, "Mix")
- .set(&MixNode::type, NODE_MIX_BURN)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", NODE_MIX_BURN)
+ .set_param("use_clamp", false)
.set("Fac", 0.0f))
.add_connection("Attribute1::Color", "Mix::Color1")
.add_connection("Attribute2::Color", "Mix::Color2")
@@ -531,8 +533,8 @@ TEST_F(RenderGraph, constant_fold_part_mix_blend_clamped_no_fac_0)
builder.add_attribute("Attribute1")
.add_attribute("Attribute2")
.add_node(ShaderNodeBuilder<MixNode>(graph, "Mix")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_BLEND)
+ .set_param("use_clamp", true)
.set("Fac", 0.0f))
.add_connection("Attribute1::Color", "Mix::Color1")
.add_connection("Attribute2::Color", "Mix::Color2")
@@ -557,22 +559,22 @@ TEST_F(RenderGraph, constant_fold_part_mix_blend)
.add_attribute("Attribute2")
/* choose left */
.add_node(ShaderNodeBuilder<MixNode>(graph, "MixBlend1")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", NODE_MIX_BLEND)
+ .set_param("use_clamp", false)
.set("Fac", 0.0f))
.add_connection("Attribute1::Color", "MixBlend1::Color1")
.add_connection("Attribute2::Color", "MixBlend1::Color2")
/* choose right */
.add_node(ShaderNodeBuilder<MixNode>(graph, "MixBlend2")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", NODE_MIX_BLEND)
+ .set_param("use_clamp", false)
.set("Fac", 1.0f))
.add_connection("Attribute1::Color", "MixBlend2::Color2")
.add_connection("Attribute2::Color", "MixBlend2::Color1")
/* both inputs folded to Attribute1 */
.add_node(ShaderNodeBuilder<MixNode>(graph, "MixBlend3")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set(&MixNode::use_clamp, false))
+ .set_param("mix_type", NODE_MIX_BLEND)
+ .set_param("use_clamp", false))
.add_connection("Attribute1::Fac", "MixBlend3::Fac")
.add_connection("MixBlend1::Color", "MixBlend3::Color1")
.add_connection("MixBlend2::Color", "MixBlend3::Color2")
@@ -592,8 +594,8 @@ TEST_F(RenderGraph, constant_fold_part_mix_sub_same_fac_bad)
builder.add_attribute("Attribute")
.add_node(ShaderNodeBuilder<MixNode>(graph, "Mix")
- .set(&MixNode::type, NODE_MIX_SUB)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_SUB)
+ .set_param("use_clamp", true)
.set("Fac", 0.5f))
.add_connection("Attribute::Color", "Mix::Color1")
.add_connection("Attribute::Color", "Mix::Color2")
@@ -613,8 +615,8 @@ TEST_F(RenderGraph, constant_fold_part_mix_sub_same_fac_1)
builder.add_attribute("Attribute")
.add_node(ShaderNodeBuilder<MixNode>(graph, "Mix")
- .set(&MixNode::type, NODE_MIX_SUB)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_SUB)
+ .set_param("use_clamp", true)
.set("Fac", 1.0f))
.add_connection("Attribute::Color", "Mix::Color1")
.add_connection("Attribute::Color", "Mix::Color2")
@@ -635,12 +637,12 @@ static void build_mix_partial_test_graph(ShaderGraphBuilder &builder,
.add_attribute("Attribute")
/* constant on the left */
.add_node(ShaderNodeBuilder<MixNode>(builder.graph(), "Mix_Cx_Fx")
- .set(&MixNode::type, type)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", type)
+ .set_param("use_clamp", false)
.set("Color1", constval))
.add_node(ShaderNodeBuilder<MixNode>(builder.graph(), "Mix_Cx_F1")
- .set(&MixNode::type, type)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", type)
+ .set_param("use_clamp", false)
.set("Color1", constval)
.set("Fac", 1.0f))
.add_connection("Attribute::Fac", "Mix_Cx_Fx::Fac")
@@ -648,12 +650,12 @@ static void build_mix_partial_test_graph(ShaderGraphBuilder &builder,
.add_connection("Attribute::Color", "Mix_Cx_F1::Color2")
/* constant on the right */
.add_node(ShaderNodeBuilder<MixNode>(builder.graph(), "Mix_xC_Fx")
- .set(&MixNode::type, type)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", type)
+ .set_param("use_clamp", false)
.set("Color2", constval))
.add_node(ShaderNodeBuilder<MixNode>(builder.graph(), "Mix_xC_F1")
- .set(&MixNode::type, type)
- .set(&MixNode::use_clamp, false)
+ .set_param("mix_type", type)
+ .set_param("use_clamp", false)
.set("Color2", constval)
.set("Fac", 1.0f))
.add_connection("Attribute::Fac", "Mix_xC_Fx::Fac")
@@ -661,16 +663,16 @@ static void build_mix_partial_test_graph(ShaderGraphBuilder &builder,
.add_connection("Attribute::Color", "Mix_xC_F1::Color1")
/* results of actual tests simply added up to connect to output */
.add_node(ShaderNodeBuilder<MixNode>(builder.graph(), "Out12")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_ADD)
+ .set_param("use_clamp", true)
.set("Fac", 1.0f))
.add_node(ShaderNodeBuilder<MixNode>(builder.graph(), "Out34")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_ADD)
+ .set_param("use_clamp", true)
.set("Fac", 1.0f))
.add_node(ShaderNodeBuilder<MixNode>(builder.graph(), "Out1234")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_ADD)
+ .set_param("use_clamp", true)
.set("Fac", 1.0f))
.add_connection("Mix_Cx_Fx::Color", "Out12::Color1")
.add_connection("Mix_Cx_F1::Color", "Out12::Color2")
@@ -898,8 +900,8 @@ TEST_F(RenderGraph, constant_fold_gamma_part_0)
.add_connection("Attribute::Color", "Gamma_xC::Color")
/* output sum */
.add_node(ShaderNodeBuilder<MixNode>(graph, "Out")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_ADD)
+ .set_param("use_clamp", true)
.set("Fac", 1.0f))
.add_connection("Gamma_Cx::Color", "Out::Color1")
.add_connection("Gamma_xC::Color", "Out::Color2")
@@ -928,8 +930,8 @@ TEST_F(RenderGraph, constant_fold_gamma_part_1)
.add_connection("Attribute::Color", "Gamma_xC::Color")
/* output sum */
.add_node(ShaderNodeBuilder<MixNode>(graph, "Out")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
+ .set_param("mix_type", NODE_MIX_ADD)
+ .set_param("use_clamp", true)
.set("Fac", 1.0f))
.add_connection("Gamma_Cx::Color", "Out::Color1")
.add_connection("Gamma_xC::Color", "Out::Color2")
@@ -988,8 +990,8 @@ TEST_F(RenderGraph, constant_fold_math)
builder
.add_node(ShaderNodeBuilder<MathNode>(graph, "Math")
- .set(&MathNode::type, NODE_MATH_ADD)
- .set(&MathNode::use_clamp, false)
+ .set_param("math_type", NODE_MATH_ADD)
+ .set_param("use_clamp", false)
.set("Value1", 0.7f)
.set("Value2", 0.9f))
.output_value("Math::Value");
@@ -1007,8 +1009,8 @@ TEST_F(RenderGraph, constant_fold_math_clamp)
builder
.add_node(ShaderNodeBuilder<MathNode>(graph, "Math")
- .set(&MathNode::type, NODE_MATH_ADD)
- .set(&MathNode::use_clamp, true)
+ .set_param("math_type", NODE_MATH_ADD)
+ .set_param("use_clamp", true)
.set("Value1", 0.7f)
.set("Value2", 0.9f))
.output_value("Math::Value");
@@ -1028,20 +1030,20 @@ static void build_math_partial_test_graph(ShaderGraphBuilder &builder,
.add_attribute("Attribute")
/* constant on the left */
.add_node(ShaderNodeBuilder<MathNode>(builder.graph(), "Math_Cx")
- .set(&MathNode::type, type)
- .set(&MathNode::use_clamp, false)
+ .set_param("math_type", type)
+ .set_param("use_clamp", false)
.set("Value1", constval))
.add_connection("Attribute::Fac", "Math_Cx::Value2")
/* constant on the right */
.add_node(ShaderNodeBuilder<MathNode>(builder.graph(), "Math_xC")
- .set(&MathNode::type, type)
- .set(&MathNode::use_clamp, false)
+ .set_param("math_type", type)
+ .set_param("use_clamp", false)
.set("Value2", constval))
.add_connection("Attribute::Fac", "Math_xC::Value1")
/* output sum */
.add_node(ShaderNodeBuilder<MathNode>(builder.graph(), "Out")
- .set(&MathNode::type, NODE_MATH_ADD)
- .set(&MathNode::use_clamp, true))
+ .set_param("math_type", NODE_MATH_ADD)
+ .set_param("use_clamp", true))
.add_connection("Math_Cx::Value", "Out::Value1")
.add_connection("Math_xC::Value", "Out::Value2")
.output_value("Out::Value");
@@ -1178,7 +1180,7 @@ TEST_F(RenderGraph, constant_fold_vector_math)
builder
.add_node(ShaderNodeBuilder<VectorMathNode>(graph, "VectorMath")
- .set(&VectorMathNode::type, NODE_VECTOR_MATH_SUBTRACT)
+ .set_param("math_type", NODE_VECTOR_MATH_SUBTRACT)
.set("Vector1", make_float3(1.3f, 0.5f, 0.7f))
.set("Vector2", make_float3(-1.7f, 0.5f, 0.7f)))
.output_color("VectorMath::Vector");
@@ -1198,17 +1200,17 @@ static void build_vecmath_partial_test_graph(ShaderGraphBuilder &builder,
.add_attribute("Attribute")
/* constant on the left */
.add_node(ShaderNodeBuilder<VectorMathNode>(builder.graph(), "Math_Cx")
- .set(&VectorMathNode::type, type)
+ .set_param("math_type", type)
.set("Vector1", constval))
.add_connection("Attribute::Vector", "Math_Cx::Vector2")
/* constant on the right */
.add_node(ShaderNodeBuilder<VectorMathNode>(builder.graph(), "Math_xC")
- .set(&VectorMathNode::type, type)
+ .set_param("math_type", type)
.set("Vector2", constval))
.add_connection("Attribute::Vector", "Math_xC::Vector1")
/* output sum */
.add_node(ShaderNodeBuilder<VectorMathNode>(builder.graph(), "Out")
- .set(&VectorMathNode::type, NODE_VECTOR_MATH_ADD))
+ .set_param("math_type", NODE_VECTOR_MATH_ADD))
.add_connection("Math_Cx::Vector", "Out::Vector1")
.add_connection("Math_xC::Vector", "Out::Vector2")
.output_color("Out::Vector");
@@ -1312,9 +1314,9 @@ TEST_F(RenderGraph, constant_fold_rgb_curves)
builder
.add_node(ShaderNodeBuilder<RGBCurvesNode>(graph, "Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
+ .set_param("curves", curve)
+ .set_param("min_x", 0.1f)
+ .set_param("max_x", 0.9f)
.set("Fac", 0.5f)
.set("Color", make_float3(0.3f, 0.5f, 0.7f)))
.output_color("Curves::Color");
@@ -1336,9 +1338,9 @@ TEST_F(RenderGraph, constant_fold_rgb_curves_fac_0)
builder.add_attribute("Attribute")
.add_node(ShaderNodeBuilder<RGBCurvesNode>(graph, "Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
+ .set_param("curves", curve)
+ .set_param("min_x", 0.1f)
+ .set_param("max_x", 0.9f)
.set("Fac", 0.0f))
.add_connection("Attribute::Color", "Curves::Color")
.output_color("Curves::Color");
@@ -1360,9 +1362,9 @@ TEST_F(RenderGraph, constant_fold_rgb_curves_fac_0_const)
builder
.add_node(ShaderNodeBuilder<RGBCurvesNode>(graph, "Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
+ .set_param("curves", curve)
+ .set_param("min_x", 0.1f)
+ .set_param("max_x", 0.9f)
.set("Fac", 0.0f)
.set("Color", make_float3(0.3f, 0.5f, 0.7f)))
.output_color("Curves::Color");
@@ -1384,9 +1386,9 @@ TEST_F(RenderGraph, constant_fold_vector_curves)
builder
.add_node(ShaderNodeBuilder<VectorCurvesNode>(graph, "Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
+ .set_param("curves", curve)
+ .set_param("min_x", 0.1f)
+ .set_param("max_x", 0.9f)
.set("Fac", 0.5f)
.set("Vector", make_float3(0.3f, 0.5f, 0.7f)))
.output_color("Curves::Vector");
@@ -1408,9 +1410,9 @@ TEST_F(RenderGraph, constant_fold_vector_curves_fac_0)
builder.add_attribute("Attribute")
.add_node(ShaderNodeBuilder<VectorCurvesNode>(graph, "Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
+ .set_param("curves", curve)
+ .set_param("min_x", 0.1f)
+ .set_param("max_x", 0.9f)
.set("Fac", 0.0f))
.add_connection("Attribute::Vector", "Curves::Vector")
.output_color("Curves::Vector");
@@ -1435,11 +1437,11 @@ TEST_F(RenderGraph, constant_fold_rgb_ramp)
builder
.add_node(ShaderNodeBuilder<RGBRampNode>(graph, "Ramp")
- .set(&RGBRampNode::ramp, curve)
- .set(&RGBRampNode::ramp_alpha, alpha)
- .set(&RGBRampNode::interpolate, true)
+ .set_param("ramp", curve)
+ .set_param("ramp_alpha", alpha)
+ .set_param("interpolate", true)
.set("Fac", 0.56f))
- .add_node(ShaderNodeBuilder<MixNode>(graph, "Mix").set(&MixNode::type, NODE_MIX_ADD))
+ .add_node(ShaderNodeBuilder<MixNode>(graph, "Mix").set_param("mix_type", NODE_MIX_ADD))
.add_connection("Ramp::Color", "Mix::Color1")
.add_connection("Ramp::Alpha", "Mix::Color2")
.output_color("Mix::Color");
@@ -1464,11 +1466,11 @@ TEST_F(RenderGraph, constant_fold_rgb_ramp_flat)
builder
.add_node(ShaderNodeBuilder<RGBRampNode>(graph, "Ramp")
- .set(&RGBRampNode::ramp, curve)
- .set(&RGBRampNode::ramp_alpha, alpha)
- .set(&RGBRampNode::interpolate, false)
+ .set_param("ramp", curve)
+ .set_param("ramp_alpha", alpha)
+ .set_param("interpolate", false)
.set("Fac", 0.56f))
- .add_node(ShaderNodeBuilder<MixNode>(graph, "Mix").set(&MixNode::type, NODE_MIX_ADD))
+ .add_node(ShaderNodeBuilder<MixNode>(graph, "Mix").set_param("mix_type", NODE_MIX_ADD))
.add_connection("Ramp::Color", "Mix::Color1")
.add_connection("Ramp::Alpha", "Mix::Color2")
.output_color("Mix::Color");
@@ -1510,7 +1512,7 @@ TEST_F(RenderGraph, constant_fold_convert_color_vector_color)
builder.add_attribute("Attribute")
.add_node(ShaderNodeBuilder<VectorMathNode>(graph, "VecAdd")
- .set(&VectorMathNode::type, NODE_VECTOR_MATH_ADD)
+ .set_param("math_type", NODE_VECTOR_MATH_ADD)
.set("Vector2", make_float3(0, 0, 0)))
.add_connection("Attribute::Color", "VecAdd::Vector1")
.output_color("VecAdd::Vector");
@@ -1531,7 +1533,7 @@ TEST_F(RenderGraph, constant_fold_convert_color_float_color)
builder.add_attribute("Attribute")
.add_node(ShaderNodeBuilder<MathNode>(graph, "MathAdd")
- .set(&MathNode::type, NODE_MATH_ADD)
+ .set_param("math_type", NODE_MATH_ADD)
.set("Value2", 0.0f))
.add_connection("Attribute::Color", "MathAdd::Value1")
.output_color("MathAdd::Value");