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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/util/image_impl.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/util/image_impl.h')
-rw-r--r--intern/cycles/util/image_impl.h175
1 files changed, 175 insertions, 0 deletions
diff --git a/intern/cycles/util/image_impl.h b/intern/cycles/util/image_impl.h
new file mode 100644
index 00000000000..3d8eed80775
--- /dev/null
+++ b/intern/cycles/util/image_impl.h
@@ -0,0 +1,175 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_IMAGE_IMPL_H__
+#define __UTIL_IMAGE_IMPL_H__
+
+#include "util/algorithm.h"
+#include "util/half.h"
+#include "util/image.h"
+
+CCL_NAMESPACE_BEGIN
+
+namespace {
+
+template<typename T>
+const T *util_image_read(const vector<T> &pixels,
+ const size_t width,
+ const size_t height,
+ const size_t /*depth*/,
+ const size_t components,
+ const size_t x,
+ const size_t y,
+ const size_t z)
+{
+ const size_t index = ((size_t)z * (width * height) + (size_t)y * width + (size_t)x) * components;
+ return &pixels[index];
+}
+
+template<typename T>
+void util_image_downscale_sample(const vector<T> &pixels,
+ const size_t width,
+ const size_t height,
+ const size_t depth,
+ const size_t components,
+ const size_t kernel_size,
+ const float x,
+ const float y,
+ const float z,
+ T *result)
+{
+ assert(components <= 4);
+ const size_t ix = (size_t)x, iy = (size_t)y, iz = (size_t)z;
+ /* TODO(sergey): Support something smarter than box filer. */
+ float accum[4] = {0};
+ size_t count = 0;
+ for (size_t dz = 0; dz < kernel_size; ++dz) {
+ for (size_t dy = 0; dy < kernel_size; ++dy) {
+ for (size_t dx = 0; dx < kernel_size; ++dx) {
+ const size_t nx = ix + dx, ny = iy + dy, nz = iz + dz;
+ if (nx >= width || ny >= height || nz >= depth) {
+ continue;
+ }
+ const T *pixel = util_image_read(pixels, width, height, depth, components, nx, ny, nz);
+ for (size_t k = 0; k < components; ++k) {
+ accum[k] += util_image_cast_to_float(pixel[k]);
+ }
+ ++count;
+ }
+ }
+ }
+ if (count != 0) {
+ const float inv_count = 1.0f / (float)count;
+ for (size_t k = 0; k < components; ++k) {
+ result[k] = util_image_cast_from_float<T>(accum[k] * inv_count);
+ }
+ }
+ else {
+ for (size_t k = 0; k < components; ++k) {
+ result[k] = T(0.0f);
+ }
+ }
+}
+
+template<typename T>
+void util_image_downscale_pixels(const vector<T> &input_pixels,
+ const size_t input_width,
+ const size_t input_height,
+ const size_t input_depth,
+ const size_t components,
+ const float inv_scale_factor,
+ const size_t output_width,
+ const size_t output_height,
+ const size_t output_depth,
+ vector<T> *output_pixels)
+{
+ const size_t kernel_size = (size_t)(inv_scale_factor + 0.5f);
+ for (size_t z = 0; z < output_depth; ++z) {
+ for (size_t y = 0; y < output_height; ++y) {
+ for (size_t x = 0; x < output_width; ++x) {
+ const float input_x = (float)x * inv_scale_factor, input_y = (float)y * inv_scale_factor,
+ input_z = (float)z * inv_scale_factor;
+ const size_t output_index = (z * output_width * output_height + y * output_width + x) *
+ components;
+ util_image_downscale_sample(input_pixels,
+ input_width,
+ input_height,
+ input_depth,
+ components,
+ kernel_size,
+ input_x,
+ input_y,
+ input_z,
+ &output_pixels->at(output_index));
+ }
+ }
+ }
+}
+
+} /* namespace */
+
+template<typename T>
+void util_image_resize_pixels(const vector<T> &input_pixels,
+ const size_t input_width,
+ const size_t input_height,
+ const size_t input_depth,
+ const size_t components,
+ const float scale_factor,
+ vector<T> *output_pixels,
+ size_t *output_width,
+ size_t *output_height,
+ size_t *output_depth)
+{
+ /* Early output for case when no scaling is applied. */
+ if (scale_factor == 1.0f) {
+ *output_width = input_width;
+ *output_height = input_height;
+ *output_depth = input_depth;
+ *output_pixels = input_pixels;
+ return;
+ }
+ /* First of all, we calculate output image dimensions.
+ * We clamp them to be 1 pixel at least so we do not generate degenerate
+ * image.
+ */
+ *output_width = max((size_t)((float)input_width * scale_factor), (size_t)1);
+ *output_height = max((size_t)((float)input_height * scale_factor), (size_t)1);
+ *output_depth = max((size_t)((float)input_depth * scale_factor), (size_t)1);
+ /* Prepare pixel storage for the result. */
+ const size_t num_output_pixels = ((*output_width) * (*output_height) * (*output_depth)) *
+ components;
+ output_pixels->resize(num_output_pixels);
+ if (scale_factor < 1.0f) {
+ const float inv_scale_factor = 1.0f / scale_factor;
+ util_image_downscale_pixels(input_pixels,
+ input_width,
+ input_height,
+ input_depth,
+ components,
+ inv_scale_factor,
+ *output_width,
+ *output_height,
+ *output_depth,
+ output_pixels);
+ }
+ else {
+ /* TODO(sergey): Needs implementation. */
+ }
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_IMAGE_IMPL_H__ */