diff options
author | Andrii Symkin <pembem22> | 2022-07-29 14:41:37 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-08-09 17:49:34 +0300 |
commit | d832d993c5b47b0de7ca24914ad9c064607830c7 (patch) | |
tree | 889b7cd9f135a40cbaccdb4537c8de1faa1c562f /intern/cycles/util/math.h | |
parent | 7921faa6519b9eb9062269b5d9c003c64ead2b8b (diff) |
Cycles: add new Spectrum and PackedSpectrum types
These replace float3 and packed_float3 in various places in the kernel where a
spectral color representation will be used in the future. That representation
will require more than 3 channels and conversion to from/RGB. The kernel code
was refactored to remove the assumption that Spectrum and RGB colors are the
same thing.
There are no functional changes, Spectrum is still a float3 and the conversion
functions are no-ops.
Differential Revision: https://developer.blender.org/D15535
Diffstat (limited to 'intern/cycles/util/math.h')
-rw-r--r-- | intern/cycles/util/math.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/intern/cycles/util/math.h b/intern/cycles/util/math.h index f6400cb879f..0585dcc8ad5 100644 --- a/intern/cycles/util/math.h +++ b/intern/cycles/util/math.h @@ -595,26 +595,26 @@ ccl_device_inline void make_orthonormals(const float3 N, /* Color division */ -ccl_device_inline float3 safe_invert_color(float3 a) +ccl_device_inline Spectrum safe_invert_color(Spectrum a) { - float x, y, z; - - x = (a.x != 0.0f) ? 1.0f / a.x : 0.0f; - y = (a.y != 0.0f) ? 1.0f / a.y : 0.0f; - z = (a.z != 0.0f) ? 1.0f / a.z : 0.0f; + FOREACH_SPECTRUM_CHANNEL (i) { + GET_SPECTRUM_CHANNEL(a, i) = (GET_SPECTRUM_CHANNEL(a, i) != 0.0f) ? + 1.0f / GET_SPECTRUM_CHANNEL(a, i) : + 0.0f; + } - return make_float3(x, y, z); + return a; } -ccl_device_inline float3 safe_divide_color(float3 a, float3 b) +ccl_device_inline Spectrum safe_divide_color(Spectrum a, Spectrum b) { - float x, y, z; - - x = (b.x != 0.0f) ? a.x / b.x : 0.0f; - y = (b.y != 0.0f) ? a.y / b.y : 0.0f; - z = (b.z != 0.0f) ? a.z / b.z : 0.0f; + FOREACH_SPECTRUM_CHANNEL (i) { + GET_SPECTRUM_CHANNEL(a, i) = (GET_SPECTRUM_CHANNEL(b, i) != 0.0f) ? + GET_SPECTRUM_CHANNEL(a, i) / GET_SPECTRUM_CHANNEL(b, i) : + 0.0f; + } - return make_float3(x, y, z); + return a; } ccl_device_inline float3 safe_divide_even_color(float3 a, float3 b) |