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authorBrecht Van Lommel <brecht>2022-11-01 17:16:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-11-08 14:28:40 +0300
commite1b3d9112730bc3b569ffff732a1558752ded146 (patch)
tree27caad945dcc9ce7313b4c84cd0efbab6f70503c /intern/cycles/util/math.h
parent32ec0521c542bb78a0080f8091856ec085030f09 (diff)
Refactor: replace Cycles sse/avx types by vectorized float4/int4/float8/int8
The distinction existed for legacy reasons, to easily port of Embree intersection code without affecting the main vector types. However we are now using SIMD for these types as well, so no good reason to keep the distinction. Also more consistently pass these vector types by value in inline functions. Previously it was partially changed for functions used by Metal to avoid having to add address space qualifiers, simple to do it everywhere. Also removes function declarations for vector math headers, serves no real purpose. Differential Revision: https://developer.blender.org/D16146
Diffstat (limited to 'intern/cycles/util/math.h')
-rw-r--r--intern/cycles/util/math.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/util/math.h b/intern/cycles/util/math.h
index 3a2e0e074a2..0fbe7a67a4f 100644
--- a/intern/cycles/util/math.h
+++ b/intern/cycles/util/math.h
@@ -532,12 +532,14 @@ CCL_NAMESPACE_END
#include "util/math_int2.h"
#include "util/math_int3.h"
#include "util/math_int4.h"
+#include "util/math_int8.h"
#include "util/math_float2.h"
-#include "util/math_float3.h"
#include "util/math_float4.h"
#include "util/math_float8.h"
+#include "util/math_float3.h"
+
#include "util/rect.h"
CCL_NAMESPACE_BEGIN