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authorMichael Jones <michael_p_jones@apple.com>2021-11-18 16:25:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-11-18 16:38:02 +0300
commitd19e35873f67c90b251ca38e007a83aa1eada211 (patch)
tree7e8659acea7f12b188077ada225e113b5df35e60 /intern/cycles/util/math_float2.h
parentc0d52db783eb3a6288c9af04298b2358fec76357 (diff)
Cycles: several small fixes and additions for MSL
This patch contains many small leftover fixes and additions that are required for Metal-enablement: - Address space fixes and a few other small compile fixes - Addition of missing functionality to the Metal adapter headers - Addition of various scattered `__KERNEL_METAL__` blocks (e.g. for atomic support & maths functions) Ref T92212 Differential Revision: https://developer.blender.org/D13263
Diffstat (limited to 'intern/cycles/util/math_float2.h')
-rw-r--r--intern/cycles/util/math_float2.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/util/math_float2.h b/intern/cycles/util/math_float2.h
index 87141d5bc37..8ff75c6c20a 100644
--- a/intern/cycles/util/math_float2.h
+++ b/intern/cycles/util/math_float2.h
@@ -27,6 +27,7 @@ CCL_NAMESPACE_BEGIN
* Declaration.
*/
+#if !defined(__KERNEL_METAL__)
ccl_device_inline float2 operator-(const float2 &a);
ccl_device_inline float2 operator*(const float2 &a, const float2 &b);
ccl_device_inline float2 operator*(const float2 &a, float f);
@@ -63,6 +64,7 @@ ccl_device_inline float2 fabs(const float2 &a);
ccl_device_inline float2 as_float2(const float4 &a);
ccl_device_inline float2 interp(const float2 &a, const float2 &b, float t);
ccl_device_inline float2 floor(const float2 &a);
+#endif /* !__KERNEL_METAL__ */
ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b);
@@ -80,6 +82,7 @@ ccl_device_inline float2 one_float2()
return make_float2(1.0f, 1.0f);
}
+#if !defined(__KERNEL_METAL__)
ccl_device_inline float2 operator-(const float2 &a)
{
return make_float2(-a.x, -a.y);
@@ -259,6 +262,8 @@ ccl_device_inline float2 floor(const float2 &a)
return make_float2(floorf(a.x), floorf(a.y));
}
+#endif /* !__KERNEL_METAL__ */
+
ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b)
{
return (b != 0.0f) ? a / b : zero_float2();