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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/util/math_float3.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/util/math_float3.h')
-rw-r--r--intern/cycles/util/math_float3.h530
1 files changed, 530 insertions, 0 deletions
diff --git a/intern/cycles/util/math_float3.h b/intern/cycles/util/math_float3.h
new file mode 100644
index 00000000000..e780d7e0a7c
--- /dev/null
+++ b/intern/cycles/util/math_float3.h
@@ -0,0 +1,530 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_MATH_FLOAT3_H__
+#define __UTIL_MATH_FLOAT3_H__
+
+#ifndef __UTIL_MATH_H__
+# error "Do not include this file directly, include util/types.h instead."
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+/*******************************************************************************
+ * Declaration.
+ */
+
+ccl_device_inline float3 operator-(const float3 &a);
+ccl_device_inline float3 operator*(const float3 &a, const float3 &b);
+ccl_device_inline float3 operator*(const float3 &a, const float f);
+ccl_device_inline float3 operator*(const float f, const float3 &a);
+ccl_device_inline float3 operator/(const float f, const float3 &a);
+ccl_device_inline float3 operator/(const float3 &a, const float f);
+ccl_device_inline float3 operator/(const float3 &a, const float3 &b);
+ccl_device_inline float3 operator+(const float3 &a, const float f);
+ccl_device_inline float3 operator+(const float3 &a, const float3 &b);
+ccl_device_inline float3 operator-(const float3 &a, const float f);
+ccl_device_inline float3 operator-(const float3 &a, const float3 &b);
+ccl_device_inline float3 operator+=(float3 &a, const float3 &b);
+ccl_device_inline float3 operator-=(float3 &a, const float3 &b);
+ccl_device_inline float3 operator*=(float3 &a, const float3 &b);
+ccl_device_inline float3 operator*=(float3 &a, float f);
+ccl_device_inline float3 operator/=(float3 &a, const float3 &b);
+ccl_device_inline float3 operator/=(float3 &a, float f);
+
+ccl_device_inline bool operator==(const float3 &a, const float3 &b);
+ccl_device_inline bool operator!=(const float3 &a, const float3 &b);
+
+ccl_device_inline float distance(const float3 &a, const float3 &b);
+ccl_device_inline float dot(const float3 &a, const float3 &b);
+ccl_device_inline float dot_xy(const float3 &a, const float3 &b);
+ccl_device_inline float3 cross(const float3 &a, const float3 &b);
+ccl_device_inline float3 normalize(const float3 &a);
+ccl_device_inline float3 min(const float3 &a, const float3 &b);
+ccl_device_inline float3 max(const float3 &a, const float3 &b);
+ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx);
+ccl_device_inline float3 fabs(const float3 &a);
+ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t);
+ccl_device_inline float3 rcp(const float3 &a);
+ccl_device_inline float3 sqrt(const float3 &a);
+ccl_device_inline float3 floor(const float3 &a);
+ccl_device_inline float3 ceil(const float3 &a);
+
+ccl_device_inline float min3(float3 a);
+ccl_device_inline float max3(float3 a);
+ccl_device_inline float len(const float3 a);
+ccl_device_inline float len_squared(const float3 a);
+
+ccl_device_inline float3 reflect(const float3 incident, const float3 normal);
+ccl_device_inline float3 project(const float3 v, const float3 v_proj);
+
+ccl_device_inline float3 saturate3(float3 a);
+ccl_device_inline float3 safe_normalize(const float3 a);
+ccl_device_inline float3 normalize_len(const float3 a, float *t);
+ccl_device_inline float3 safe_normalize_len(const float3 a, float *t);
+ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b);
+ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b);
+ccl_device_inline float3 interp(float3 a, float3 b, float t);
+ccl_device_inline float3 sqr3(float3 a);
+
+ccl_device_inline bool is_zero(const float3 a);
+ccl_device_inline float reduce_add(const float3 a);
+ccl_device_inline float average(const float3 a);
+ccl_device_inline bool isequal_float3(const float3 a, const float3 b);
+
+/*******************************************************************************
+ * Definition.
+ */
+
+ccl_device_inline float3 zero_float3()
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_setzero_ps());
+#else
+ return make_float3(0.0f, 0.0f, 0.0f);
+#endif
+}
+
+ccl_device_inline float3 one_float3()
+{
+ return make_float3(1.0f, 1.0f, 1.0f);
+}
+
+ccl_device_inline float3 operator-(const float3 &a)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_xor_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
+#else
+ return make_float3(-a.x, -a.y, -a.z);
+#endif
+}
+
+ccl_device_inline float3 operator*(const float3 &a, const float3 &b)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_mul_ps(a.m128, b.m128));
+#else
+ return make_float3(a.x * b.x, a.y * b.y, a.z * b.z);
+#endif
+}
+
+ccl_device_inline float3 operator*(const float3 &a, const float f)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_mul_ps(a.m128, _mm_set1_ps(f)));
+#else
+ return make_float3(a.x * f, a.y * f, a.z * f);
+#endif
+}
+
+ccl_device_inline float3 operator*(const float f, const float3 &a)
+{
+#if defined(__KERNEL_SSE__)
+ return float3(_mm_mul_ps(_mm_set1_ps(f), a.m128));
+#else
+ return make_float3(a.x * f, a.y * f, a.z * f);
+#endif
+}
+
+ccl_device_inline float3 operator/(const float f, const float3 &a)
+{
+#if defined(__KERNEL_SSE__)
+ return float3(_mm_div_ps(_mm_set1_ps(f), a.m128));
+#else
+ return make_float3(f / a.x, f / a.y, f / a.z);
+#endif
+}
+
+ccl_device_inline float3 operator/(const float3 &a, const float f)
+{
+ float invf = 1.0f / f;
+ return a * invf;
+}
+
+ccl_device_inline float3 operator/(const float3 &a, const float3 &b)
+{
+#if defined(__KERNEL_SSE__)
+ return float3(_mm_div_ps(a.m128, b.m128));
+#else
+ return make_float3(a.x / b.x, a.y / b.y, a.z / b.z);
+#endif
+}
+
+ccl_device_inline float3 operator+(const float3 &a, const float f)
+{
+ return a + make_float3(f, f, f);
+}
+
+ccl_device_inline float3 operator+(const float3 &a, const float3 &b)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_add_ps(a.m128, b.m128));
+#else
+ return make_float3(a.x + b.x, a.y + b.y, a.z + b.z);
+#endif
+}
+
+ccl_device_inline float3 operator-(const float3 &a, const float f)
+{
+ return a - make_float3(f, f, f);
+}
+
+ccl_device_inline float3 operator-(const float3 &a, const float3 &b)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_sub_ps(a.m128, b.m128));
+#else
+ return make_float3(a.x - b.x, a.y - b.y, a.z - b.z);
+#endif
+}
+
+ccl_device_inline float3 operator+=(float3 &a, const float3 &b)
+{
+ return a = a + b;
+}
+
+ccl_device_inline float3 operator-=(float3 &a, const float3 &b)
+{
+ return a = a - b;
+}
+
+ccl_device_inline float3 operator*=(float3 &a, const float3 &b)
+{
+ return a = a * b;
+}
+
+ccl_device_inline float3 operator*=(float3 &a, float f)
+{
+ return a = a * f;
+}
+
+ccl_device_inline float3 operator/=(float3 &a, const float3 &b)
+{
+ return a = a / b;
+}
+
+ccl_device_inline float3 operator/=(float3 &a, float f)
+{
+ float invf = 1.0f / f;
+ return a = a * invf;
+}
+
+ccl_device_inline bool operator==(const float3 &a, const float3 &b)
+{
+#ifdef __KERNEL_SSE__
+ return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 7) == 7;
+#else
+ return (a.x == b.x && a.y == b.y && a.z == b.z);
+#endif
+}
+
+ccl_device_inline bool operator!=(const float3 &a, const float3 &b)
+{
+ return !(a == b);
+}
+
+ccl_device_inline float distance(const float3 &a, const float3 &b)
+{
+ return len(a - b);
+}
+
+ccl_device_inline float dot(const float3 &a, const float3 &b)
+{
+#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
+ return _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7F));
+#else
+ return a.x * b.x + a.y * b.y + a.z * b.z;
+#endif
+}
+
+ccl_device_inline float dot_xy(const float3 &a, const float3 &b)
+{
+#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
+ return _mm_cvtss_f32(_mm_hadd_ps(_mm_mul_ps(a, b), b));
+#else
+ return a.x * b.x + a.y * b.y;
+#endif
+}
+
+ccl_device_inline float3 cross(const float3 &a, const float3 &b)
+{
+ float3 r = make_float3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
+ return r;
+}
+
+ccl_device_inline float3 normalize(const float3 &a)
+{
+#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
+ __m128 norm = _mm_sqrt_ps(_mm_dp_ps(a.m128, a.m128, 0x7F));
+ return float3(_mm_div_ps(a.m128, norm));
+#else
+ return a / len(a);
+#endif
+}
+
+ccl_device_inline float3 min(const float3 &a, const float3 &b)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_min_ps(a.m128, b.m128));
+#else
+ return make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
+#endif
+}
+
+ccl_device_inline float3 max(const float3 &a, const float3 &b)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_max_ps(a.m128, b.m128));
+#else
+ return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
+#endif
+}
+
+ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx)
+{
+ return min(max(a, mn), mx);
+}
+
+ccl_device_inline float3 fabs(const float3 &a)
+{
+#ifdef __KERNEL_SSE__
+# ifdef __KERNEL_NEON__
+ return float3(vabsq_f32(a.m128));
+# else
+ __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
+ return float3(_mm_and_ps(a.m128, mask));
+# endif
+#else
+ return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
+#endif
+}
+
+ccl_device_inline float3 sqrt(const float3 &a)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_sqrt_ps(a));
+#else
+ return make_float3(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z));
+#endif
+}
+
+ccl_device_inline float3 floor(const float3 &a)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_floor_ps(a));
+#else
+ return make_float3(floorf(a.x), floorf(a.y), floorf(a.z));
+#endif
+}
+
+ccl_device_inline float3 ceil(const float3 &a)
+{
+#ifdef __KERNEL_SSE__
+ return float3(_mm_ceil_ps(a));
+#else
+ return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z));
+#endif
+}
+
+ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
+{
+ return a + t * (b - a);
+}
+
+ccl_device_inline float3 rcp(const float3 &a)
+{
+#ifdef __KERNEL_SSE__
+ /* Don't use _mm_rcp_ps due to poor precision. */
+ return float3(_mm_div_ps(_mm_set_ps1(1.0f), a.m128));
+#else
+ return make_float3(1.0f / a.x, 1.0f / a.y, 1.0f / a.z);
+#endif
+}
+
+ccl_device_inline float min3(float3 a)
+{
+ return min(min(a.x, a.y), a.z);
+}
+
+ccl_device_inline float max3(float3 a)
+{
+ return max(max(a.x, a.y), a.z);
+}
+
+ccl_device_inline float len(const float3 a)
+{
+#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
+ return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(a.m128, a.m128, 0x7F)));
+#else
+ return sqrtf(dot(a, a));
+#endif
+}
+
+ccl_device_inline float len_squared(const float3 a)
+{
+ return dot(a, a);
+}
+
+ccl_device_inline float3 reflect(const float3 incident, const float3 normal)
+{
+ float3 unit_normal = normalize(normal);
+ return incident - 2.0f * unit_normal * dot(incident, unit_normal);
+}
+
+ccl_device_inline float3 refract(const float3 incident, const float3 normal, const float eta)
+{
+ float k = 1.0f - eta * eta * (1.0f - dot(normal, incident) * dot(normal, incident));
+ if (k < 0.0f)
+ return zero_float3();
+ else
+ return eta * incident - (eta * dot(normal, incident) + sqrt(k)) * normal;
+}
+
+ccl_device_inline float3 faceforward(const float3 vector,
+ const float3 incident,
+ const float3 reference)
+{
+ return (dot(reference, incident) < 0.0f) ? vector : -vector;
+}
+
+ccl_device_inline float3 project(const float3 v, const float3 v_proj)
+{
+ float len_squared = dot(v_proj, v_proj);
+ return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj : zero_float3();
+}
+
+ccl_device_inline float3 saturate3(float3 a)
+{
+ return make_float3(saturate(a.x), saturate(a.y), saturate(a.z));
+}
+
+ccl_device_inline float3 normalize_len(const float3 a, ccl_private float *t)
+{
+ *t = len(a);
+ float x = 1.0f / *t;
+ return a * x;
+}
+
+ccl_device_inline float3 safe_normalize(const float3 a)
+{
+ float t = len(a);
+ return (t != 0.0f) ? a * (1.0f / t) : a;
+}
+
+ccl_device_inline float3 safe_normalize_len(const float3 a, ccl_private float *t)
+{
+ *t = len(a);
+ return (*t != 0.0f) ? a / (*t) : a;
+}
+
+ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b)
+{
+ return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f,
+ (b.y != 0.0f) ? a.y / b.y : 0.0f,
+ (b.z != 0.0f) ? a.z / b.z : 0.0f);
+}
+
+ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b)
+{
+ return (b != 0.0f) ? a / b : zero_float3();
+}
+
+ccl_device_inline float3 interp(float3 a, float3 b, float t)
+{
+ return a + t * (b - a);
+}
+
+ccl_device_inline float3 sqr3(float3 a)
+{
+ return a * a;
+}
+
+ccl_device_inline bool is_zero(const float3 a)
+{
+#ifdef __KERNEL_SSE__
+ return a == make_float3(0.0f);
+#else
+ return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f);
+#endif
+}
+
+ccl_device_inline float reduce_add(const float3 a)
+{
+#if defined(__KERNEL_SSE__) && defined(__KERNEL_NEON__)
+ __m128 t = a.m128;
+ t[3] = 0.0f;
+ return vaddvq_f32(t);
+#else
+ return (a.x + a.y + a.z);
+#endif
+}
+
+ccl_device_inline float average(const float3 a)
+{
+ return reduce_add(a) * (1.0f / 3.0f);
+}
+
+ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
+{
+ return a == b;
+}
+
+ccl_device_inline float3 pow3(float3 v, float e)
+{
+ return make_float3(powf(v.x, e), powf(v.y, e), powf(v.z, e));
+}
+
+ccl_device_inline float3 exp3(float3 v)
+{
+ return make_float3(expf(v.x), expf(v.y), expf(v.z));
+}
+
+ccl_device_inline float3 log3(float3 v)
+{
+ return make_float3(logf(v.x), logf(v.y), logf(v.z));
+}
+
+ccl_device_inline int3 quick_floor_to_int3(const float3 a)
+{
+#ifdef __KERNEL_SSE__
+ int3 b = int3(_mm_cvttps_epi32(a.m128));
+ int3 isneg = int3(_mm_castps_si128(_mm_cmplt_ps(a.m128, _mm_set_ps1(0.0f))));
+ /* Unsaturated add 0xffffffff is the same as subtract -1. */
+ return b + isneg;
+#else
+ return make_int3(quick_floor_to_int(a.x), quick_floor_to_int(a.y), quick_floor_to_int(a.z));
+#endif
+}
+
+ccl_device_inline bool isfinite3_safe(float3 v)
+{
+ return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z);
+}
+
+ccl_device_inline float3 ensure_finite3(float3 v)
+{
+ if (!isfinite_safe(v.x))
+ v.x = 0.0f;
+ if (!isfinite_safe(v.y))
+ v.y = 0.0f;
+ if (!isfinite_safe(v.z))
+ v.z = 0.0f;
+ return v;
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_MATH_FLOAT3_H__ */