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authorAndrii Symkin <pembem22>2022-06-23 15:29:17 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-06-23 16:02:53 +0300
commitc2a2f3553aed58ae9e4c165f8bfcad2b31dcf74b (patch)
tree236fca0080484dc7e9b1f8816e2770b4422db00d /intern/cycles/util/math_float3.h
parentb8403b065e222faff3dfb3e2e9aa1b3d3f56c555 (diff)
Cycles: unify math functions names
This patch unifies the names of math functions for different data types and uses overloading instead. The goal is to make it possible to swap out all the float3 variables containing RGB data with something else, with as few as possible changes to the code. It's a requirement for future spectral rendering patches. Differential Revision: https://developer.blender.org/D15276
Diffstat (limited to 'intern/cycles/util/math_float3.h')
-rw-r--r--intern/cycles/util/math_float3.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/intern/cycles/util/math_float3.h b/intern/cycles/util/math_float3.h
index 365c322dd7e..c02b4cdbf0d 100644
--- a/intern/cycles/util/math_float3.h
+++ b/intern/cycles/util/math_float3.h
@@ -53,26 +53,25 @@ ccl_device_inline float3 ceil(const float3 &a);
ccl_device_inline float3 reflect(const float3 incident, const float3 normal);
#endif /* !defined(__KERNEL_METAL__) */
-ccl_device_inline float min3(float3 a);
-ccl_device_inline float max3(float3 a);
+ccl_device_inline float reduce_min(float3 a);
+ccl_device_inline float reduce_max(float3 a);
ccl_device_inline float len(const float3 a);
ccl_device_inline float len_squared(const float3 a);
ccl_device_inline float3 project(const float3 v, const float3 v_proj);
-ccl_device_inline float3 saturate3(float3 a);
ccl_device_inline float3 safe_normalize(const float3 a);
ccl_device_inline float3 normalize_len(const float3 a, ccl_private float *t);
ccl_device_inline float3 safe_normalize_len(const float3 a, ccl_private float *t);
-ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b);
-ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b);
+ccl_device_inline float3 safe_divide(const float3 a, const float3 b);
+ccl_device_inline float3 safe_divide(const float3 a, const float b);
ccl_device_inline float3 interp(float3 a, float3 b, float t);
-ccl_device_inline float3 sqr3(float3 a);
+ccl_device_inline float3 sqr(float3 a);
ccl_device_inline bool is_zero(const float3 a);
ccl_device_inline float reduce_add(const float3 a);
ccl_device_inline float average(const float3 a);
-ccl_device_inline bool isequal_float3(const float3 a, const float3 b);
+ccl_device_inline bool isequal(const float3 a, const float3 b);
/*******************************************************************************
* Definition.
@@ -377,14 +376,30 @@ ccl_device_inline float3 rcp(const float3 &a)
return make_float3(1.0f / a.x, 1.0f / a.y, 1.0f / a.z);
# endif
}
+
+ccl_device_inline float3 saturate(float3 a)
+{
+ return make_float3(saturatef(a.x), saturatef(a.y), saturatef(a.z));
+}
+
+ccl_device_inline float3 exp(float3 v)
+{
+ return make_float3(expf(v.x), expf(v.y), expf(v.z));
+}
+
+ccl_device_inline float3 log(float3 v)
+{
+ return make_float3(logf(v.x), logf(v.y), logf(v.z));
+}
+
#endif /* !__KERNEL_METAL__ */
-ccl_device_inline float min3(float3 a)
+ccl_device_inline float reduce_min(float3 a)
{
return min(min(a.x, a.y), a.z);
}
-ccl_device_inline float max3(float3 a)
+ccl_device_inline float reduce_max(float3 a)
{
return max(max(a.x, a.y), a.z);
}
@@ -433,11 +448,6 @@ ccl_device_inline float3 project(const float3 v, const float3 v_proj)
return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj : zero_float3();
}
-ccl_device_inline float3 saturate3(float3 a)
-{
- return make_float3(saturatef(a.x), saturatef(a.y), saturatef(a.z));
-}
-
ccl_device_inline float3 normalize_len(const float3 a, ccl_private float *t)
{
*t = len(a);
@@ -457,14 +467,14 @@ ccl_device_inline float3 safe_normalize_len(const float3 a, ccl_private float *t
return (*t != 0.0f) ? a / (*t) : a;
}
-ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b)
+ccl_device_inline float3 safe_divide(const float3 a, const float3 b)
{
return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f,
(b.y != 0.0f) ? a.y / b.y : 0.0f,
(b.z != 0.0f) ? a.z / b.z : 0.0f);
}
-ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b)
+ccl_device_inline float3 safe_divide(const float3 a, const float b)
{
return (b != 0.0f) ? a / b : zero_float3();
}
@@ -474,7 +484,7 @@ ccl_device_inline float3 interp(float3 a, float3 b, float t)
return a + t * (b - a);
}
-ccl_device_inline float3 sqr3(float3 a)
+ccl_device_inline float3 sqr(float3 a)
{
return a * a;
}
@@ -504,7 +514,7 @@ ccl_device_inline float average(const float3 a)
return reduce_add(a) * (1.0f / 3.0f);
}
-ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
+ccl_device_inline bool isequal(const float3 a, const float3 b)
{
#if defined(__KERNEL_METAL__)
return all(a == b);
@@ -513,21 +523,11 @@ ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
#endif
}
-ccl_device_inline float3 pow3(float3 v, float e)
+ccl_device_inline float3 pow(float3 v, float e)
{
return make_float3(powf(v.x, e), powf(v.y, e), powf(v.z, e));
}
-ccl_device_inline float3 exp3(float3 v)
-{
- return make_float3(expf(v.x), expf(v.y), expf(v.z));
-}
-
-ccl_device_inline float3 log3(float3 v)
-{
- return make_float3(logf(v.x), logf(v.y), logf(v.z));
-}
-
ccl_device_inline int3 quick_floor_to_int3(const float3 a)
{
#ifdef __KERNEL_SSE__
@@ -540,12 +540,12 @@ ccl_device_inline int3 quick_floor_to_int3(const float3 a)
#endif
}
-ccl_device_inline bool isfinite3_safe(float3 v)
+ccl_device_inline bool isfinite_safe(float3 v)
{
return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z);
}
-ccl_device_inline float3 ensure_finite3(float3 v)
+ccl_device_inline float3 ensure_finite(float3 v)
{
if (!isfinite_safe(v.x))
v.x = 0.0f;