diff options
author | Joseph Eagar <joeedh@gmail.com> | 2022-11-12 01:18:46 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-11-12 01:18:46 +0300 |
commit | c29795452cc71cb9f5a571a4aff0f593a2d7acaf (patch) | |
tree | 53a46bb77f3102c545f7e55d3344e310b3bf6116 /intern/cycles/util/math_intersect.h | |
parent | 9980fd0b8e1f3a07060316f28469f55a3f2fc0cd (diff) | |
parent | 03ccf37162d365f3fdc8d8cd0cd6e9ff314fec6e (diff) |
Merge branch 'master' into temp-sculpt-roll-mappingtemp-sculpt-roll-mapping
Diffstat (limited to 'intern/cycles/util/math_intersect.h')
-rw-r--r-- | intern/cycles/util/math_intersect.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/intern/cycles/util/math_intersect.h b/intern/cycles/util/math_intersect.h index aa28682f8c1..0727debf775 100644 --- a/intern/cycles/util/math_intersect.h +++ b/intern/cycles/util/math_intersect.h @@ -133,7 +133,9 @@ ccl_device_forceinline float ray_triangle_rcp(const float x) ccl_device_inline float ray_triangle_dot(const float3 a, const float3 b) { #if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__) - return madd(ssef(a.x), ssef(b.x), madd(ssef(a.y), ssef(b.y), ssef(a.z) * ssef(b.z)))[0]; + return madd(make_float4(a.x), + make_float4(b.x), + madd(make_float4(a.y), make_float4(b.y), make_float4(a.z) * make_float4(b.z)))[0]; #else return a.x * b.x + a.y * b.y + a.z * b.z; #endif @@ -142,9 +144,10 @@ ccl_device_inline float ray_triangle_dot(const float3 a, const float3 b) ccl_device_inline float3 ray_triangle_cross(const float3 a, const float3 b) { #if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__) - return make_float3(msub(ssef(a.y), ssef(b.z), ssef(a.z) * ssef(b.y))[0], - msub(ssef(a.z), ssef(b.x), ssef(a.x) * ssef(b.z))[0], - msub(ssef(a.x), ssef(b.y), ssef(a.y) * ssef(b.x))[0]); + return make_float3( + msub(make_float4(a.y), make_float4(b.z), make_float4(a.z) * make_float4(b.y))[0], + msub(make_float4(a.z), make_float4(b.x), make_float4(a.x) * make_float4(b.z))[0], + msub(make_float4(a.x), make_float4(b.y), make_float4(a.y) * make_float4(b.x))[0]); #else return make_float3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); #endif |