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author | Hans Goudey <h.goudey@me.com> | 2021-11-19 19:36:29 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-11-19 19:36:29 +0300 |
commit | 0f1a200a67e8fb309872bbd5d6f7890efdd88086 (patch) | |
tree | 3f3fe168e49977f240555ac730d4515fc895a64d /intern/cycles/util/string.h | |
parent | 1a1ddcb5e22b2e6ad4d7506c709ca93ca64096d3 (diff) |
Fix T92682: EEVEE motion blur crash with curve objects
After rBb9febb54a492, the evaluated mesh from a curve is now presented
to render engines as a separate mesh object, but some code still assumed
that a curve object itself could have an evaluated mesh. However, this is
still true for surface objects and metaballs, which don't
use geometry sets yet.
Differential Revision: https://developer.blender.org/D13272
Diffstat (limited to 'intern/cycles/util/string.h')
0 files changed, 0 insertions, 0 deletions