diff options
author | Patrick Mours <pmours@nvidia.com> | 2022-05-20 19:01:26 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2022-05-23 20:08:01 +0300 |
commit | a8c81ffa83122661b80e842ddd641e366b3d5c04 (patch) | |
tree | a366980386a9369edd4fda51d9d566fdf2d8743c /intern/cycles/util/texture.h | |
parent | 14a5a91e0e033d712134c112a4778b495bd73ba1 (diff) |
Cycles: Add half precision float support for volumes with NanoVDB
This patch makes it possible to change the precision with which to
store volume data in the NanoVDB data structure (as float, half, or
using variable bit quantization) via the previously unused precision
field in the volume data block.
It makes it possible to further reduce memory usage during
rendering, at a slight cost to the visual detail of a volume.
Differential Revision: https://developer.blender.org/D10023
Diffstat (limited to 'intern/cycles/util/texture.h')
-rw-r--r-- | intern/cycles/util/texture.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/util/texture.h b/intern/cycles/util/texture.h index e8bb058a3c9..90e842933c2 100644 --- a/intern/cycles/util/texture.h +++ b/intern/cycles/util/texture.h @@ -37,6 +37,8 @@ typedef enum ImageDataType { IMAGE_DATA_TYPE_USHORT = 7, IMAGE_DATA_TYPE_NANOVDB_FLOAT = 8, IMAGE_DATA_TYPE_NANOVDB_FLOAT3 = 9, + IMAGE_DATA_TYPE_NANOVDB_FPN = 10, + IMAGE_DATA_TYPE_NANOVDB_FP16 = 11, IMAGE_DATA_NUM_TYPES } ImageDataType; |