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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/util/texture.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/util/texture.h')
-rw-r--r--intern/cycles/util/texture.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/intern/cycles/util/texture.h b/intern/cycles/util/texture.h
new file mode 100644
index 00000000000..5e37b79e340
--- /dev/null
+++ b/intern/cycles/util/texture.h
@@ -0,0 +1,99 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_TEXTURE_H__
+#define __UTIL_TEXTURE_H__
+
+#include "util/transform.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Color to use when textures are not found. */
+#define TEX_IMAGE_MISSING_R 1
+#define TEX_IMAGE_MISSING_G 0
+#define TEX_IMAGE_MISSING_B 1
+#define TEX_IMAGE_MISSING_A 1
+
+/* Interpolation types for textures
+ * cuda also use texture space to store other objects */
+typedef enum InterpolationType {
+ INTERPOLATION_NONE = -1,
+ INTERPOLATION_LINEAR = 0,
+ INTERPOLATION_CLOSEST = 1,
+ INTERPOLATION_CUBIC = 2,
+ INTERPOLATION_SMART = 3,
+
+ INTERPOLATION_NUM_TYPES,
+} InterpolationType;
+
+typedef enum ImageDataType {
+ IMAGE_DATA_TYPE_FLOAT4 = 0,
+ IMAGE_DATA_TYPE_BYTE4 = 1,
+ IMAGE_DATA_TYPE_HALF4 = 2,
+ IMAGE_DATA_TYPE_FLOAT = 3,
+ IMAGE_DATA_TYPE_BYTE = 4,
+ IMAGE_DATA_TYPE_HALF = 5,
+ IMAGE_DATA_TYPE_USHORT4 = 6,
+ IMAGE_DATA_TYPE_USHORT = 7,
+ IMAGE_DATA_TYPE_NANOVDB_FLOAT = 8,
+ IMAGE_DATA_TYPE_NANOVDB_FLOAT3 = 9,
+
+ IMAGE_DATA_NUM_TYPES
+} ImageDataType;
+
+/* Alpha types
+ * How to treat alpha in images. */
+typedef enum ImageAlphaType {
+ IMAGE_ALPHA_UNASSOCIATED = 0,
+ IMAGE_ALPHA_ASSOCIATED = 1,
+ IMAGE_ALPHA_CHANNEL_PACKED = 2,
+ IMAGE_ALPHA_IGNORE = 3,
+ IMAGE_ALPHA_AUTO = 4,
+
+ IMAGE_ALPHA_NUM_TYPES,
+} ImageAlphaType;
+
+/* Extension types for textures.
+ *
+ * Defines how the image is extrapolated past its original bounds. */
+typedef enum ExtensionType {
+ /* Cause the image to repeat horizontally and vertically. */
+ EXTENSION_REPEAT = 0,
+ /* Extend by repeating edge pixels of the image. */
+ EXTENSION_EXTEND = 1,
+ /* Clip to image size and set exterior pixels as transparent. */
+ EXTENSION_CLIP = 2,
+
+ EXTENSION_NUM_TYPES,
+} ExtensionType;
+
+typedef struct TextureInfo {
+ /* Pointer, offset or texture depending on device. */
+ uint64_t data;
+ /* Data Type */
+ uint data_type;
+ /* Interpolation and extension type. */
+ uint interpolation, extension;
+ /* Dimensions. */
+ uint width, height, depth;
+ /* Transform for 3D textures. */
+ uint use_transform_3d;
+ Transform transform_3d;
+} TextureInfo;
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_TEXTURE_H__ */