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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/util/types_float3.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/util/types_float3.h')
-rw-r--r--intern/cycles/util/types_float3.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/intern/cycles/util/types_float3.h b/intern/cycles/util/types_float3.h
new file mode 100644
index 00000000000..f990367e7b8
--- /dev/null
+++ b/intern/cycles/util/types_float3.h
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_TYPES_FLOAT3_H__
+#define __UTIL_TYPES_FLOAT3_H__
+
+#ifndef __UTIL_TYPES_H__
+# error "Do not include this file directly, include util/types.h instead."
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+#ifndef __KERNEL_GPU__
+struct ccl_try_align(16) float3
+{
+# ifdef __KERNEL_SSE__
+ union {
+ __m128 m128;
+ struct {
+ float x, y, z, w;
+ };
+ };
+
+ __forceinline float3();
+ __forceinline float3(const float3 &a);
+ __forceinline explicit float3(const __m128 &a);
+
+ __forceinline operator const __m128 &() const;
+ __forceinline operator __m128 &();
+
+ __forceinline float3 &operator=(const float3 &a);
+# else /* __KERNEL_SSE__ */
+ float x, y, z, w;
+# endif /* __KERNEL_SSE__ */
+
+ __forceinline float operator[](int i) const;
+ __forceinline float &operator[](int i);
+};
+
+ccl_device_inline float3 make_float3(float f);
+ccl_device_inline float3 make_float3(float x, float y, float z);
+ccl_device_inline void print_float3(const char *label, const float3 &a);
+#endif /* __KERNEL_GPU__ */
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_TYPES_FLOAT3_H__ */