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authorBrecht Van Lommel <brecht@blender.org>2022-07-25 22:16:34 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-26 01:17:37 +0300
commit4cf6524731c0856bfc6d6c0b7bcb2df0ad28b97a (patch)
tree8eec2e3f32155310e1605a4205102709341c0267 /intern/cycles/util/types_float8.h
parentf76a2c0d1895a43b932eb5e458732e54b6aa17c7 (diff)
Fix Cycles Metal build errors after recent changes
float8 is a reserved type in Metal, but is not implemented. So rename to float8_t for now. Also move back intersection handlers to kernel.metal, they can't be in the class that encapsulates the other Metal kernel functions.
Diffstat (limited to 'intern/cycles/util/types_float8.h')
-rw-r--r--intern/cycles/util/types_float8.h21
1 files changed, 12 insertions, 9 deletions
diff --git a/intern/cycles/util/types_float8.h b/intern/cycles/util/types_float8.h
index f04dc675c84..bb9798932ac 100644
--- a/intern/cycles/util/types_float8.h
+++ b/intern/cycles/util/types_float8.h
@@ -11,10 +11,13 @@
CCL_NAMESPACE_BEGIN
+/* float8 is a reserved type in Metal that has not been implemented. For
+ * that reason this is named float8_t. */
+
#ifdef __KERNEL_GPU__
-struct float8
+struct float8_t
#else
-struct ccl_try_align(32) float8
+struct ccl_try_align(32) float8_t
#endif
{
#ifdef __KERNEL_AVX2__
@@ -25,14 +28,14 @@ struct ccl_try_align(32) float8
};
};
- __forceinline float8();
- __forceinline float8(const float8 &a);
- __forceinline explicit float8(const __m256 &a);
+ __forceinline float8_t();
+ __forceinline float8_t(const float8_t &a);
+ __forceinline explicit float8_t(const __m256 &a);
__forceinline operator const __m256 &() const;
__forceinline operator __m256 &();
- __forceinline float8 &operator=(const float8 &a);
+ __forceinline float8_t &operator=(const float8_t &a);
#else /* __KERNEL_AVX2__ */
float a, b, c, d, e, f, g, h;
@@ -44,9 +47,9 @@ struct ccl_try_align(32) float8
#endif
};
-ccl_device_inline float8 make_float8(float f);
-ccl_device_inline float8
-make_float8(float a, float b, float c, float d, float e, float f, float g, float h);
+ccl_device_inline float8_t make_float8_t(float f);
+ccl_device_inline float8_t
+make_float8_t(float a, float b, float c, float d, float e, float f, float g, float h);
CCL_NAMESPACE_END