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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/util/util_boundbox.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/util/util_boundbox.h')
-rw-r--r--intern/cycles/util/util_boundbox.h457
1 files changed, 227 insertions, 230 deletions
diff --git a/intern/cycles/util/util_boundbox.h b/intern/cycles/util/util_boundbox.h
index fe89e398840..b5c3f1a8954 100644
--- a/intern/cycles/util/util_boundbox.h
+++ b/intern/cycles/util/util_boundbox.h
@@ -29,257 +29,254 @@ CCL_NAMESPACE_BEGIN
/* 3D BoundBox */
-class BoundBox
-{
-public:
- float3 min, max;
-
- __forceinline BoundBox()
- {
- }
-
- __forceinline BoundBox(const float3& pt)
- : min(pt), max(pt)
- {
- }
-
- __forceinline BoundBox(const float3& min_, const float3& max_)
- : min(min_), max(max_)
- {
- }
-
- enum empty_t { empty = 0};
-
- __forceinline BoundBox(empty_t)
- : min(make_float3(FLT_MAX, FLT_MAX, FLT_MAX)), max(make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX))
- {
- }
-
- __forceinline void grow(const float3& pt)
- {
- /* the order of arguments to min is such that if pt is nan, it will not
- * influence the resulting bounding box */
- min = ccl::min(pt, min);
- max = ccl::max(pt, max);
- }
-
- __forceinline void grow(const float3& pt, float border)
- {
- float3 shift = make_float3(border, border, border);
- min = ccl::min(pt - shift, min);
- max = ccl::max(pt + shift, max);
- }
-
- __forceinline void grow(const BoundBox& bbox)
- {
- grow(bbox.min);
- grow(bbox.max);
- }
-
- __forceinline void grow_safe(const float3& pt)
- {
- /* the order of arguments to min is such that if pt is nan, it will not
- * influence the resulting bounding box */
- if(isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z)) {
- min = ccl::min(pt, min);
- max = ccl::max(pt, max);
- }
- }
-
- __forceinline void grow_safe(const float3& pt, float border)
- {
- if(isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z) && isfinite(border)) {
- float3 shift = make_float3(border, border, border);
- min = ccl::min(pt - shift, min);
- max = ccl::max(pt + shift, max);
- }
- }
-
- __forceinline void grow_safe(const BoundBox& bbox)
- {
- grow_safe(bbox.min);
- grow_safe(bbox.max);
- }
-
- __forceinline void intersect(const BoundBox& bbox)
- {
- min = ccl::max(min, bbox.min);
- max = ccl::min(max, bbox.max);
- }
-
- /* todo: avoid using this */
- __forceinline float safe_area() const
- {
- if(!((min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z)))
- return 0.0f;
-
- return area();
- }
-
- __forceinline float area() const
- {
- return half_area()*2.0f;
- }
-
- __forceinline float half_area() const
- {
- float3 d = max - min;
- return (d.x*d.z + d.y*d.z + d.x*d.y);
- }
-
- __forceinline float3 center() const
- {
- return 0.5f*(min + max);
- }
-
- __forceinline float3 center2() const
- {
- return min + max;
- }
-
- __forceinline float3 size() const
- {
- return max - min;
- }
-
- __forceinline bool valid() const
- {
- return (min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z) &&
- (isfinite(min.x) && isfinite(min.y) && isfinite(min.z)) &&
- (isfinite(max.x) && isfinite(max.y) && isfinite(max.z));
- }
-
- BoundBox transformed(const Transform *tfm) const
- {
- BoundBox result = BoundBox::empty;
-
- for(int i = 0; i < 8; i++) {
- float3 p;
-
- p.x = (i & 1)? min.x: max.x;
- p.y = (i & 2)? min.y: max.y;
- p.z = (i & 4)? min.z: max.z;
-
- result.grow(transform_point(tfm, p));
- }
-
- return result;
- }
-
- __forceinline bool intersects(const BoundBox& other)
- {
- float3 center_diff = center() - other.center(),
- total_size = (size() + other.size()) * 0.5f;
- return fabsf(center_diff.x) <= total_size.x &&
- fabsf(center_diff.y) <= total_size.y &&
- fabsf(center_diff.z) <= total_size.z;
- }
+class BoundBox {
+ public:
+ float3 min, max;
+
+ __forceinline BoundBox()
+ {
+ }
+
+ __forceinline BoundBox(const float3 &pt) : min(pt), max(pt)
+ {
+ }
+
+ __forceinline BoundBox(const float3 &min_, const float3 &max_) : min(min_), max(max_)
+ {
+ }
+
+ enum empty_t { empty = 0 };
+
+ __forceinline BoundBox(empty_t)
+ : min(make_float3(FLT_MAX, FLT_MAX, FLT_MAX)), max(make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX))
+ {
+ }
+
+ __forceinline void grow(const float3 &pt)
+ {
+ /* the order of arguments to min is such that if pt is nan, it will not
+ * influence the resulting bounding box */
+ min = ccl::min(pt, min);
+ max = ccl::max(pt, max);
+ }
+
+ __forceinline void grow(const float3 &pt, float border)
+ {
+ float3 shift = make_float3(border, border, border);
+ min = ccl::min(pt - shift, min);
+ max = ccl::max(pt + shift, max);
+ }
+
+ __forceinline void grow(const BoundBox &bbox)
+ {
+ grow(bbox.min);
+ grow(bbox.max);
+ }
+
+ __forceinline void grow_safe(const float3 &pt)
+ {
+ /* the order of arguments to min is such that if pt is nan, it will not
+ * influence the resulting bounding box */
+ if (isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z)) {
+ min = ccl::min(pt, min);
+ max = ccl::max(pt, max);
+ }
+ }
+
+ __forceinline void grow_safe(const float3 &pt, float border)
+ {
+ if (isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z) && isfinite(border)) {
+ float3 shift = make_float3(border, border, border);
+ min = ccl::min(pt - shift, min);
+ max = ccl::max(pt + shift, max);
+ }
+ }
+
+ __forceinline void grow_safe(const BoundBox &bbox)
+ {
+ grow_safe(bbox.min);
+ grow_safe(bbox.max);
+ }
+
+ __forceinline void intersect(const BoundBox &bbox)
+ {
+ min = ccl::max(min, bbox.min);
+ max = ccl::min(max, bbox.max);
+ }
+
+ /* todo: avoid using this */
+ __forceinline float safe_area() const
+ {
+ if (!((min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z)))
+ return 0.0f;
+
+ return area();
+ }
+
+ __forceinline float area() const
+ {
+ return half_area() * 2.0f;
+ }
+
+ __forceinline float half_area() const
+ {
+ float3 d = max - min;
+ return (d.x * d.z + d.y * d.z + d.x * d.y);
+ }
+
+ __forceinline float3 center() const
+ {
+ return 0.5f * (min + max);
+ }
+
+ __forceinline float3 center2() const
+ {
+ return min + max;
+ }
+
+ __forceinline float3 size() const
+ {
+ return max - min;
+ }
+
+ __forceinline bool valid() const
+ {
+ return (min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z) &&
+ (isfinite(min.x) && isfinite(min.y) && isfinite(min.z)) &&
+ (isfinite(max.x) && isfinite(max.y) && isfinite(max.z));
+ }
+
+ BoundBox transformed(const Transform *tfm) const
+ {
+ BoundBox result = BoundBox::empty;
+
+ for (int i = 0; i < 8; i++) {
+ float3 p;
+
+ p.x = (i & 1) ? min.x : max.x;
+ p.y = (i & 2) ? min.y : max.y;
+ p.z = (i & 4) ? min.z : max.z;
+
+ result.grow(transform_point(tfm, p));
+ }
+
+ return result;
+ }
+
+ __forceinline bool intersects(const BoundBox &other)
+ {
+ float3 center_diff = center() - other.center(), total_size = (size() + other.size()) * 0.5f;
+ return fabsf(center_diff.x) <= total_size.x && fabsf(center_diff.y) <= total_size.y &&
+ fabsf(center_diff.z) <= total_size.z;
+ }
};
-__forceinline BoundBox merge(const BoundBox& bbox, const float3& pt)
+__forceinline BoundBox merge(const BoundBox &bbox, const float3 &pt)
{
- return BoundBox(min(bbox.min, pt), max(bbox.max, pt));
+ return BoundBox(min(bbox.min, pt), max(bbox.max, pt));
}
-__forceinline BoundBox merge(const BoundBox& a, const BoundBox& b)
+__forceinline BoundBox merge(const BoundBox &a, const BoundBox &b)
{
- return BoundBox(min(a.min, b.min), max(a.max, b.max));
+ return BoundBox(min(a.min, b.min), max(a.max, b.max));
}
-__forceinline BoundBox merge(const BoundBox& a, const BoundBox& b, const BoundBox& c, const BoundBox& d)
+__forceinline BoundBox merge(const BoundBox &a,
+ const BoundBox &b,
+ const BoundBox &c,
+ const BoundBox &d)
{
- return merge(merge(a, b), merge(c, d));
+ return merge(merge(a, b), merge(c, d));
}
-__forceinline BoundBox intersect(const BoundBox& a, const BoundBox& b)
+__forceinline BoundBox intersect(const BoundBox &a, const BoundBox &b)
{
- return BoundBox(max(a.min, b.min), min(a.max, b.max));
+ return BoundBox(max(a.min, b.min), min(a.max, b.max));
}
-__forceinline BoundBox intersect(const BoundBox& a, const BoundBox& b, const BoundBox& c)
+__forceinline BoundBox intersect(const BoundBox &a, const BoundBox &b, const BoundBox &c)
{
- return intersect(a, intersect(b, c));
+ return intersect(a, intersect(b, c));
}
/* 2D BoundBox */
class BoundBox2D {
-public:
- float left;
- float right;
- float bottom;
- float top;
-
- BoundBox2D()
- : left(0.0f), right(1.0f), bottom(0.0f), top(1.0f)
- {
- }
-
- bool operator==(const BoundBox2D& other) const
- {
- return (left == other.left && right == other.right &&
- bottom == other.bottom && top == other.top);
- }
-
- float width()
- {
- return right - left;
- }
-
- float height()
- {
- return top - bottom;
- }
-
- BoundBox2D operator*(float f) const
- {
- BoundBox2D result;
-
- result.left = left*f;
- result.right = right*f;
- result.bottom = bottom*f;
- result.top = top*f;
-
- return result;
- }
-
- BoundBox2D subset(const BoundBox2D& other) const
- {
- BoundBox2D subset;
-
- subset.left = left + other.left*(right - left);
- subset.right = left + other.right*(right - left);
- subset.bottom = bottom + other.bottom*(top - bottom);
- subset.top = bottom + other.top*(top - bottom);
-
- return subset;
- }
-
- BoundBox2D make_relative_to(const BoundBox2D& other) const
- {
- BoundBox2D result;
-
- result.left = ((left - other.left) / (other.right - other.left));
- result.right = ((right - other.left) / (other.right - other.left));
- result.bottom = ((bottom - other.bottom) / (other.top - other.bottom));
- result.top = ((top - other.bottom) / (other.top - other.bottom));
-
- return result;
- }
-
- BoundBox2D clamp(float mn = 0.0f, float mx = 1.0f)
- {
- BoundBox2D result;
-
- result.left = ccl::clamp(left, mn, mx);
- result.right = ccl::clamp(right, mn, mx);
- result.bottom = ccl::clamp(bottom, mn, mx);
- result.top = ccl::clamp(top, mn, mx);
-
- return result;
- }
+ public:
+ float left;
+ float right;
+ float bottom;
+ float top;
+
+ BoundBox2D() : left(0.0f), right(1.0f), bottom(0.0f), top(1.0f)
+ {
+ }
+
+ bool operator==(const BoundBox2D &other) const
+ {
+ return (left == other.left && right == other.right && bottom == other.bottom &&
+ top == other.top);
+ }
+
+ float width()
+ {
+ return right - left;
+ }
+
+ float height()
+ {
+ return top - bottom;
+ }
+
+ BoundBox2D operator*(float f) const
+ {
+ BoundBox2D result;
+
+ result.left = left * f;
+ result.right = right * f;
+ result.bottom = bottom * f;
+ result.top = top * f;
+
+ return result;
+ }
+
+ BoundBox2D subset(const BoundBox2D &other) const
+ {
+ BoundBox2D subset;
+
+ subset.left = left + other.left * (right - left);
+ subset.right = left + other.right * (right - left);
+ subset.bottom = bottom + other.bottom * (top - bottom);
+ subset.top = bottom + other.top * (top - bottom);
+
+ return subset;
+ }
+
+ BoundBox2D make_relative_to(const BoundBox2D &other) const
+ {
+ BoundBox2D result;
+
+ result.left = ((left - other.left) / (other.right - other.left));
+ result.right = ((right - other.left) / (other.right - other.left));
+ result.bottom = ((bottom - other.bottom) / (other.top - other.bottom));
+ result.top = ((top - other.bottom) / (other.top - other.bottom));
+
+ return result;
+ }
+
+ BoundBox2D clamp(float mn = 0.0f, float mx = 1.0f)
+ {
+ BoundBox2D result;
+
+ result.left = ccl::clamp(left, mn, mx);
+ result.right = ccl::clamp(right, mn, mx);
+ result.bottom = ccl::clamp(bottom, mn, mx);
+ result.top = ccl::clamp(top, mn, mx);
+
+ return result;
+ }
};
CCL_NAMESPACE_END
-#endif /* __UTIL_BOUNDBOX_H__ */
+#endif /* __UTIL_BOUNDBOX_H__ */