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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-08-28 17:55:59 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-08-28 17:55:59 +0400
commitbae896691aa3d7bb2a75292da3cc490894996b01 (patch)
tree9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/util/util_color.h
parentd48e4fc92be346810baa8cac595ab0a735882a87 (diff)
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/util/util_color.h')
-rw-r--r--intern/cycles/util/util_color.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/util/util_color.h b/intern/cycles/util/util_color.h
index a11a5c7c2a7..8b4a175f498 100644
--- a/intern/cycles/util/util_color.h
+++ b/intern/cycles/util/util_color.h
@@ -60,6 +60,11 @@ __device float3 color_scene_linear_to_srgb(float3 c)
#endif
+__device float linear_rgb_to_gray(float3 c)
+{
+ return c.x*0.2126f + c.y*0.7152f + c.z*0.0722f;
+}
+
CCL_NAMESPACE_END
#endif /* __UTIL_COLOR_H__ */