diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-07 01:05:58 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-07 01:05:58 +0400 |
commit | fb56dbc2afc7c8b6ffc24406ed82cbcbff090da3 (patch) | |
tree | 5832366c7147ad6ebc858312ac106b5d1571b5e5 /intern/cycles/util/util_hash.h | |
parent | 3bf96250cde08ab9ad717819114b48ccb11c2d5d (diff) |
Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights:
* Wood and Marble merged into a single Wave texture
* Clouds + Distorted Noise merged into new Noise node
* Blend renamed to Gradient
* Stucci removed, was mostly useful for old bump
* Noise removed, will come back later, didn't actually work yet
* Depth setting is now Detail socket, which accepts float values
* Scale socket instead of Size socket
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
Diffstat (limited to 'intern/cycles/util/util_hash.h')
-rw-r--r-- | intern/cycles/util/util_hash.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/util/util_hash.h b/intern/cycles/util/util_hash.h index af7ad7e06a1..16901dab38e 100644 --- a/intern/cycles/util/util_hash.h +++ b/intern/cycles/util/util_hash.h @@ -21,7 +21,7 @@ CCL_NAMESPACE_BEGIN -static unsigned int hash_int_2d(unsigned int kx, unsigned int ky) +static inline unsigned int hash_int_2d(unsigned int kx, unsigned int ky) { #define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k)))) @@ -44,7 +44,7 @@ static unsigned int hash_int_2d(unsigned int kx, unsigned int ky) #undef rot } -static unsigned int hash_int(unsigned int k) +static inline unsigned int hash_int(unsigned int k) { return hash_int_2d(k, 0); } |