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authorMike Erwin <significant.bit@gmail.com>2017-04-22 07:35:04 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-22 07:35:04 +0300
commitef640ecf1004f7af9cfde09f5ce1cde2fb70747f (patch)
tree0fdf4cc76d005848fee55c5217af1114e45d1607 /intern/cycles/util/util_opengl.h
parent1beed61b761d3f964f57f99235c479ff1ddfe26f (diff)
OpenGL: remove use of GLEW MX
MX (Multiple conteXt) support was dropped from the GLEW 2.0 library to make core profile support cleaner. Our WITH_GLEW_MX build option was OFF by default already; this commit removes the inactive code paths. I'm working on a plan for multiple GPUs, contexts, resource sharing, etc. This commit gives us a cleaner starting point for that upcoming work. Tested on Mac, will test on Linux & Windows immediately after pushing.
Diffstat (limited to 'intern/cycles/util/util_opengl.h')
-rw-r--r--intern/cycles/util/util_opengl.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/intern/cycles/util/util_opengl.h b/intern/cycles/util/util_opengl.h
index 0b5462e0a09..7a8d5eec1f9 100644
--- a/intern/cycles/util/util_opengl.h
+++ b/intern/cycles/util/util_opengl.h
@@ -20,12 +20,6 @@
/* OpenGL header includes, used everywhere we use OpenGL, to deal with
* platform differences in one central place. */
-#ifdef WITH_GLEW_MX
-# include "glew-mx.h"
-#else
-# include <GL/glew.h>
-# define mxCreateContext() glewInit()
-# define mxMakeCurrentContext(x) (x)
-#endif
+#include <GL/glew.h>
#endif /* __UTIL_OPENGL_H__ */