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author | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:46:19 +0400 |
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committer | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:47:32 +0400 |
commit | 8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch) | |
tree | 5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /intern/cycles/util/util_opengl.h | |
parent | a8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff) |
Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'intern/cycles/util/util_opengl.h')
-rw-r--r-- | intern/cycles/util/util_opengl.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/intern/cycles/util/util_opengl.h b/intern/cycles/util/util_opengl.h index 04a3e039c9d..667a5db653d 100644 --- a/intern/cycles/util/util_opengl.h +++ b/intern/cycles/util/util_opengl.h @@ -20,7 +20,6 @@ /* OpenGL header includes, used everywhere we use OpenGL, to deal with * platform differences in one central place. */ -#include <GL/glew.h> +#include "glew-mx.h" #endif /* __UTIL_OPENGL_H__ */ - |