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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-05 23:56:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-05 23:56:34 +0400
commite9d03296c7cbff8e20a61359d858642126621669 (patch)
tree4a16060cd97ceaca22d5b7f5a63d517703a52793 /intern/cycles/util/util_opengl.h
parentc7882ec3bb4d6895414ed7a0623074c16201284e (diff)
Better fix for #36935 and 36316:
* 32 bit GCC builds now have the SSE BVH optimizations turned off, but still compile with SSE flags for better performance. * White color when rendering on Windows seems to have been unrelated to SSE, rather it was a graphics driver not supporting half float textures, added a check for that now.
Diffstat (limited to 'intern/cycles/util/util_opengl.h')
-rw-r--r--intern/cycles/util/util_opengl.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/intern/cycles/util/util_opengl.h b/intern/cycles/util/util_opengl.h
index 07a296ed1e6..04a3e039c9d 100644
--- a/intern/cycles/util/util_opengl.h
+++ b/intern/cycles/util/util_opengl.h
@@ -20,12 +20,7 @@
/* OpenGL header includes, used everywhere we use OpenGL, to deal with
* platform differences in one central place. */
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
#include <GL/glew.h>
-#endif
#endif /* __UTIL_OPENGL_H__ */