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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-12-05 19:00:05 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-12-05 20:15:04 +0300 |
commit | 716890e864b3730386a526703f4401a697de047a (patch) | |
tree | 401d24b54611b82f89187df39e044756ac451a30 /intern/cycles/util/util_progress.h | |
parent | 0b67102bd6be56edfefb66e2047b448fac0a152d (diff) |
Cycles: Early output from Scene::device_update when device error occurs
This way for example we wouldn't wait a fortune while BVH is building after
GPU run out of memory when loading images just to see the render failure
message.
Diffstat (limited to 'intern/cycles/util/util_progress.h')
0 files changed, 0 insertions, 0 deletions