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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-04 17:40:21 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-04 17:40:21 +0400 |
commit | cdb8736f83d97a4e73a847be83df4fd50b771872 (patch) | |
tree | 8bfe44a31ad76beb84311ba9edddb36f4d17ee9a /intern/cycles/util/util_system.cpp | |
parent | 8cdeba8d67a4af89d57bec21b313817311e65883 (diff) |
Fix #36930: dynamic topology sculpting with masks gave bad results:
* The mask was not subdivided properly on splitting edges, which gave interesting
but definitely wrong fractal-like borders around masks.
* Edge splitting was only done where the mask was < 50%, with the reasoning that
you can't do a 50% topology update. But this gives an ugly border in the mesh.
The mask should already make the brush move the vertices only 50%, which means
that topology updates will also happen less frequent, that should be enough.
Diffstat (limited to 'intern/cycles/util/util_system.cpp')
0 files changed, 0 insertions, 0 deletions