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authorSergey Sharybin <sergey.vfx@gmail.com>2018-12-27 21:01:19 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-12-27 21:12:59 +0300
commit826d7adde79216d271b78059c05abd10b7559899 (patch)
tree5d8b334bf5603208e12b579e5a6cd1314d29cfdd /intern/cycles/util/util_thread.h
parentde14ddf3a141cb0e2baff00b06dc7d86d3088916 (diff)
Fix T59874: Cycles CPU 25% load only during rendering
The issue was introduced by a Threadripper2 commit back in ce927e15e0e3. This boils down to threads inheriting affinity from the parent thread. It is a question how this slipped through the review (we definitely run benchmark round). Quick fix could have been to always set CPU group affinity in Cycles, and it would work for Windows. On other platforms we did not have CPU groups API finished. Ended up making Cycles aware of NUMA topology, so now we bound threads to a specific NUMA node. This required adding an external dependency to Cycles, but made some code there shorter.
Diffstat (limited to 'intern/cycles/util/util_thread.h')
-rw-r--r--intern/cycles/util/util_thread.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/util/util_thread.h b/intern/cycles/util/util_thread.h
index 6250bb95dcf..d54199a37fc 100644
--- a/intern/cycles/util/util_thread.h
+++ b/intern/cycles/util/util_thread.h
@@ -46,7 +46,7 @@ typedef std::condition_variable thread_condition_variable;
class thread {
public:
- thread(function<void()> run_cb, int group = -1);
+ thread(function<void()> run_cb, int node = -1);
~thread();
static void *run(void *arg);
@@ -56,7 +56,7 @@ protected:
function<void()> run_cb_;
std::thread thread_;
bool joined_;
- int group_;
+ int node_;
};
/* Own wrapper around pthread's spin lock to make it's use easier. */