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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-30 16:49:26 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-30 16:49:26 +0400
commit1d8c79818870b92df46c443d7778438aa67d019c (patch)
treeba3fc305671261e40851d8a230a33ebe19396e95 /intern/cycles/util/util_transform.cpp
parent796dd8a321108df26757fb9df5c2aa6eb42c9633 (diff)
Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
Diffstat (limited to 'intern/cycles/util/util_transform.cpp')
-rw-r--r--intern/cycles/util/util_transform.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/intern/cycles/util/util_transform.cpp b/intern/cycles/util/util_transform.cpp
index 0fd26825911..1780994da27 100644
--- a/intern/cycles/util/util_transform.cpp
+++ b/intern/cycles/util/util_transform.cpp
@@ -53,6 +53,8 @@
CCL_NAMESPACE_BEGIN
+/* Transform Inverse */
+
static bool transform_matrix4_gj_inverse(float R[][4], float M[][4])
{
/* forward elimination */
@@ -151,5 +153,104 @@ Transform transform_inverse(const Transform& tfm)
return tfmR;
}
+/* Motion Transform */
+
+static float4 transform_to_quat(const Transform& tfm)
+{
+ double trace = tfm[0][0] + tfm[1][1] + tfm[2][2];
+ float4 qt;
+
+ if(trace > 0.0f) {
+ double s = sqrt(trace + 1.0);
+
+ qt.w = (float)(s/2.0);
+ s = 0.5/s;
+
+ qt.x = (float)((tfm[2][1] - tfm[1][2]) * s);
+ qt.y = (float)((tfm[0][2] - tfm[2][0]) * s);
+ qt.z = (float)((tfm[1][0] - tfm[0][1]) * s);
+ }
+ else {
+ int i = 0;
+
+ if(tfm[1][1] > tfm[i][i])
+ i = 1;
+ if(tfm[2][2] > tfm[i][i])
+ i = 2;
+
+ int j = (i + 1)%3;
+ int k = (j + 1)%3;
+
+ double s = sqrt((tfm[i][i] - (tfm[j][j] + tfm[k][k])) + 1.0);
+
+ double q[3];
+ q[i] = s * 0.5;
+ if(s != 0.0)
+ s = 0.5/s;
+
+ double w = (tfm[k][j] - tfm[j][k]) * s;
+ q[j] = (tfm[j][i] + tfm[i][j]) * s;
+ q[k] = (tfm[k][i] + tfm[i][k]) * s;
+
+ qt.x = (float)q[0];
+ qt.y = (float)q[1];
+ qt.z = (float)q[2];
+ qt.w = (float)w;
+ }
+
+ return qt;
+}
+
+static void transform_decompose(Transform *decomp, const Transform *tfm)
+{
+ /* extract translation */
+ decomp->y = make_float4(tfm->x.w, tfm->y.w, tfm->z.w, 0.0f);
+
+ /* extract rotation */
+ Transform M = *tfm;
+ M.x.w = 0.0f; M.y.w = 0.0f; M.z.w = 0.0f; M.w.w = 1.0f;
+
+ Transform R = M;
+ float norm;
+ int iteration = 0;
+
+ do {
+ Transform Rnext;
+ Transform Rit = transform_inverse(transform_transpose(R));
+
+ for(int i = 0; i < 4; i++)
+ for(int j = 0; j < 4; j++)
+ Rnext[i][j] = 0.5f * (R[i][j] + Rit[i][j]);
+
+ norm = 0.0f;
+ for(int i = 0; i < 3; i++) {
+ norm = max(norm,
+ fabsf(R[i][0] - Rnext[i][0]) +
+ fabsf(R[i][1] - Rnext[i][1]) +
+ fabsf(R[i][2] - Rnext[i][2]));
+ }
+
+ R = Rnext;
+ iteration++;
+ } while(iteration < 100 && norm > 1e-4f);
+
+ if(transform_negative_scale(R))
+ R = R * transform_scale(-1.0f, -1.0f, -1.0f); /* todo: test scale */
+
+ decomp->x = transform_to_quat(R);
+
+ /* extract scale and pack it */
+ Transform scale = transform_inverse(R) * M;
+ decomp->y.w = scale.x.x;
+ decomp->z = make_float4(scale.x.y, scale.x.z, scale.y.x, scale.y.y);
+ decomp->w = make_float4(scale.y.z, scale.z.x, scale.z.y, scale.z.z);
+}
+
+void transform_motion_decompose(MotionTransform *decomp, const MotionTransform *motion)
+{
+ transform_decompose(&decomp->pre, &motion->pre);
+ transform_decompose(&decomp->post, &motion->post);
+}
+
CCL_NAMESPACE_END