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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/util/util_types.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/util/util_types.h')
-rw-r--r--intern/cycles/util/util_types.h266
1 files changed, 266 insertions, 0 deletions
diff --git a/intern/cycles/util/util_types.h b/intern/cycles/util/util_types.h
new file mode 100644
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+++ b/intern/cycles/util/util_types.h
@@ -0,0 +1,266 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __UTIL_TYPES_H__
+#define __UTIL_TYPES_H__
+
+#ifndef __KERNEL_OPENCL__
+
+#include <stdlib.h>
+
+#endif
+
+/* Qualifiers for kernel code shared by CPU and GPU */
+
+#ifndef __KERNEL_GPU__
+
+#define __device static inline
+#define __global
+#define __local
+#define __shared
+#define __constant
+#define __device_inline static inline __attribute__((always_inline))
+
+#endif
+
+/* SIMD Types */
+
+#ifndef __KERNEL_GPU__
+
+#include <emmintrin.h>
+#include <xmmintrin.h>
+
+#endif
+
+#ifndef _WIN32
+#ifndef __KERNEL_GPU__
+
+#include <stdint.h>
+
+#endif
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+/* Types
+ *
+ * Define simpler unsigned type names, and integer with defined number of bits.
+ * Also vector types, named to be compatible with OpenCL builtin types, while
+ * working for CUDA and C++ too. */
+
+/* Shorter Unsigned Names */
+
+typedef unsigned char uchar;
+typedef unsigned int uint;
+
+#ifndef __KERNEL_GPU__
+
+/* Fixed Bits Types */
+
+#ifdef _WIN32
+
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+
+typedef long long int64_t;
+typedef unsigned long long uint64_t;
+
+#endif
+
+/* Generic Memory Pointer */
+
+typedef uint64_t device_ptr;
+
+/* Vector Types */
+
+struct uchar2 {
+ uchar x, y;
+
+ uchar operator[](int i) const { return *(&x + i); }
+ uchar& operator[](int i) { return *(&x + i); }
+};
+
+struct uchar3 {
+ uchar x, y, z;
+
+ uchar operator[](int i) const { return *(&x + i); }
+ uchar& operator[](int i) { return *(&x + i); }
+};
+
+struct uchar4 {
+ uchar x, y, z, w;
+
+ uchar operator[](int i) const { return *(&x + i); }
+ uchar& operator[](int i) { return *(&x + i); }
+};
+
+struct int2 {
+ int x, y;
+
+ int operator[](int i) const { return *(&x + i); }
+ int& operator[](int i) { return *(&x + i); }
+};
+
+struct int3 {
+ int x, y, z;
+
+ int operator[](int i) const { return *(&x + i); }
+ int& operator[](int i) { return *(&x + i); }
+};
+
+struct int4 {
+ int x, y, z, w;
+
+ int operator[](int i) const { return *(&x + i); }
+ int& operator[](int i) { return *(&x + i); }
+};
+
+struct uint2 {
+ uint x, y;
+
+ uint operator[](int i) const { return *(&x + i); }
+ uint& operator[](int i) { return *(&x + i); }
+};
+
+struct uint3 {
+ uint x, y, z;
+
+ uint operator[](int i) const { return *(&x + i); }
+ uint& operator[](int i) { return *(&x + i); }
+};
+
+struct uint4 {
+ uint x, y, z, w;
+
+ uint operator[](int i) const { return *(&x + i); }
+ uint& operator[](int i) { return *(&x + i); }
+};
+
+struct float2 {
+ float x, y;
+
+ float operator[](int i) const { return *(&x + i); }
+ float& operator[](int i) { return *(&x + i); }
+};
+
+struct float3 {
+ float x, y, z;
+
+ float operator[](int i) const { return *(&x + i); }
+ float& operator[](int i) { return *(&x + i); }
+};
+
+struct float4 {
+ float x, y, z, w;
+
+ float operator[](int i) const { return *(&x + i); }
+ float& operator[](int i) { return *(&x + i); }
+};
+
+#endif
+
+#ifndef __KERNEL_GPU__
+
+/* Vector Type Constructors
+ *
+ * OpenCL does not support C++ class, so we use these instead. */
+
+__device uchar2 make_uchar2(uchar x, uchar y)
+{
+ uchar2 a = {x, y};
+ return a;
+}
+
+__device uchar3 make_uchar3(uchar x, uchar y, uchar z)
+{
+ uchar3 a = {x, y, z};
+ return a;
+}
+
+__device uchar4 make_uchar4(uchar x, uchar y, uchar z, uchar w)
+{
+ uchar4 a = {x, y, z, w};
+ return a;
+}
+
+__device int2 make_int2(int x, int y)
+{
+ int2 a = {x, y};
+ return a;
+}
+
+__device int3 make_int3(int x, int y, int z)
+{
+ int3 a = {x, y, z};
+ return a;
+}
+
+__device int4 make_int4(int x, int y, int z, int w)
+{
+ int4 a = {x, y, z, w};
+ return a;
+}
+
+__device uint2 make_uint2(uint x, uint y)
+{
+ uint2 a = {x, y};
+ return a;
+}
+
+__device uint3 make_uint3(uint x, uint y, uint z)
+{
+ uint3 a = {x, y, z};
+ return a;
+}
+
+__device uint4 make_uint4(uint x, uint y, uint z, uint w)
+{
+ uint4 a = {x, y, z, w};
+ return a;
+}
+
+__device float2 make_float2(float x, float y)
+{
+ float2 a = {x, y};
+ return a;
+}
+
+__device float3 make_float3(float x, float y, float z)
+{
+ float3 a = {x, y, z};
+ return a;
+}
+
+__device float4 make_float4(float x, float y, float z, float w)
+{
+ float4 a = {x, y, z, w};
+ return a;
+}
+
+#endif
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_TYPES_H__ */
+